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2456 books were found.
An introduction to shading and shader writing, providing a solid foundation on which to build one's skills as a... Read More >>
By focusing on the experiences of users, gamers, and audiences inside one of the world’s largest gaming communities... Read More >>
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This volume centers on the relationship between media and crisis communication, the need to address which has only... Read More >>
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge... Read More >>
Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest... Read More >>
The Metaverse: A Critical Introduction provides a clear, concise and well-grounded introduction to the concept of... Read More >>
This handbook offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing... Read More >>
This book presents a much-needed framework for the critical examination of miniatures games and their design. It... Read More >>
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead... Read More >>
The principal focus of this book is on how games foster human playing, learning, and competing, including how we... Read More >>
This book is a comprehensive study on analog historical simulation games, and explores the theoretical concepts... Read More >>
For this entry in the Game Design Deep Dive series, it’s a look at the shooter genre to discuss its history, design,... Read More >>
Accompanying The Metaverse: A Critical Introduction in CRC Press’ new The Metaverse Series, this book explores the... Read More >>
An accessible and exciting new textbook that provides students with an in-depth historical and conceptual understanding... Read More >>
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in... Read More >>