Zombies, Consumption, and Satire in Capcom’s Dead Rising

Author:   Connor Jackson
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032740027


Pages:   120
Publication Date:   14 November 2024
Format:   Hardback
Availability:   In Print   Availability explained
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Zombies, Consumption, and Satire in Capcom’s Dead Rising


Overview

This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.

Full Product Details

Author:   Connor Jackson
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.280kg
ISBN:  

9781032740027


ISBN 10:   1032740027
Pages:   120
Publication Date:   14 November 2024
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction 1. Satire, Zombies, Video Games 2. Contextualising Videoludic Satire 3. Spatial Satire 4. Shared Satire 5. Auditory Satire 6. Temporal Satire 7. Consequential Satire Conclusion

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Author Information

Connor Jackson (PhD, Edge Hill University) is a Student Learning Administrator at Liverpool Hope University, UK. His research focuses on how video games reinforce and challenge ideas about the world and human behaviour. He is also interested in horror in relation to and beyond video games.

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