|
|
|||
|
||||
OverviewThis book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies. Full Product DetailsAuthor: Connor JacksonPublisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.280kg ISBN: 9781032740027ISBN 10: 1032740027 Pages: 120 Publication Date: 14 November 2024 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction 1. Satire, Zombies, Video Games 2. Contextualising Videoludic Satire 3. Spatial Satire 4. Shared Satire 5. Auditory Satire 6. Temporal Satire 7. Consequential Satire ConclusionReviewsAuthor InformationConnor Jackson (PhD, Edge Hill University) is a Student Learning Administrator at Liverpool Hope University, UK. His research focuses on how video games reinforce and challenge ideas about the world and human behaviour. He is also interested in horror in relation to and beyond video games. Tab Content 6Author Website:Countries AvailableAll regions |
||||