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13268 books were found.
How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate... Read More >>
Will e-learning patterns be equally successful as their pendant in software development or is the remake doomed... Read More >>
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The growth of e-learning is described as explosive and disruptive. This book provides a framework for understanding... Read More >>
Drawing on ten years of research into educational innovation, incorporating scientists, teachers, students, industry... Read More >>
Written by the leading figures in the field, this text clearly defines and describes the rapidly converging fields... Read More >>
Now you can use manipulatives to solve word problemswithout having to pick up and store all those little pieces!... Read More >>
This book explores the popularity of computer games and their potential for instructional use in education, business,... Read More >>
Covers a range of approaches to applying social media in teaching arts and science courses. This title covers collaborative... Read More >>
Packed with lots of practical examples, each chapter takes you through a different aspect of teaching using Moodle.... Read More >>
Develops and tests new tools and metrics to assess training and to document the impact of Army distributed learning... Read More >>
The use of digital technology lies at the heart of contemporary education provision. This book considers the key... Read More >>
Looks at the way we approach the complex the relationship between childhood, families and the state, and explores... Read More >>