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OverviewThe popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations. Full Product DetailsAuthor: Professor Sara de Freitas , Professor Paul Maharg , Sara de Freitas , Karen BartonPublisher: Continuum Publishing Corporation Imprint: Continuum Publishing Corporation Dimensions: Width: 15.60cm , Height: 1.90cm , Length: 23.40cm Weight: 0.612kg ISBN: 9780826421371ISBN 10: 0826421377 Pages: 320 Publication Date: 31 March 2011 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Undergraduate Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Language: English Table of ContentsReviews'Digital Games and Learning is a much-needed addition to the burgeoning field of serious gaming. The book's emphasis on issues that matter to a wide range of stakeholders - from practitioners, to researchers, to policy-makers - asks us to look beyond departmental, institutional, and professional silos in order to advance practice, research, and theory.'<br>George Veletsianos, Assistant Professor of Instructional Technology, University of Texas at Austin, USA Educational policy-makers and researchers in the area of digital learning and serious gaming will find this a valuable book to read. - Jonathan C. Roach (St. Thomas University, FL), Teaching Theology & Religion Author InformationSara de Freitas is Professor of Virtual Environments and Director of Research at the Serious Games Institute, University of Coventry, UK. Paul Maharg is Professor of Legal Education at Northumbria University School of Law, UK. Tab Content 6Author Website:Countries AvailableAll regions |