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2456 books were found.
"Uncover and reveal your company's stories to create great results-using corporate videos.Whether you are in marketing... Read More >>
Marvel at Minecraft’s greatest creations and meet the builders who have taken the game to new levels. Packed with... Read More >>
Can you really cut the cable cord? Many people have, and Apple TV is one of the best solutions if you are ready... Read More >>
This book examines animated propaganda produced in mainland China in the 1940s to 1970s. The analyses of four puppet... Read More >>
Introduces such redstone components as dust and power sources, and provides directions for building a mob farm trap,... Read More >>
This book provides a detailed insight into the current state of journalism and its future challenges. Offering new... Read More >>
This book explores the future of game design, development, and publishing, extrapolating the next two decades through... Read More >>
"""... contains twelve ... builds to inspire ... to construct the most inventive builds in Minecraft. There's an... Read More >>
Ron Ashtiani brings together twenty-five years of experience directing creative projects for games and film to share... Read More >>
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This handbook showcases how educators and practitioners around the world adapted their routine media pedagogies... Read More >>
The Corners of Glowing is a valuable time capsule that celebrates animation’s past and present, and the styles of... Read More >>
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the... Read More >>
Introduces the game, outlines basic features, and describes such elements as hostile mobs, naturally generated structures,... Read More >>
Building Science Graphics: An illustrated guide to communicating science through diagrams and visualizations is... Read More >>
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms... Read More >>
Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression... Read More >>
This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written... Read More >>
Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20... Read More >>
Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists!... Read More >>