Artificial Intelligence and Playable Media

Author:   Eric Freedman (Columbia College Chicago, USA)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032124810


Pages:   164
Publication Date:   02 September 2022
Format:   Paperback
Availability:   In Print   Availability explained
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Artificial Intelligence and Playable Media


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Overview

This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises, to Peloton’s connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies. This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture.

Full Product Details

Author:   Eric Freedman (Columbia College Chicago, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.258kg
ISBN:  

9781032124810


ISBN 10:   1032124814
Pages:   164
Publication Date:   02 September 2022
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Computation Meets Play: The History of Playful AI, 2. Expressive Intelligence: Modernizing the Video Game Industry, 3. Cheating Death: Artificial Intelligence, Non-Player Characters and the Logic of Pandemic Culture, 4. New Platform Industries: Artificial Intelligence, Biometrics and Connected Fitness, 5. Worldbuilding and Digital Twins

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Author Information

Eric Freedman is Professor and Dean of the School of Media Arts at Columbia College Chicago. He is the author of The Persistence of Code in Game Engine Culture (2020) and Transient Images: Personal Media in Public Frameworks (2011). He serves on the editorial boards of the International Journal of Creative Media Research and the Journal of Communication and Media Studies and on the Advisory Board of the Communication and Media Studies Research Network.

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