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542 books were found.
This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies.... Read More >>
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In Designing XR, H+C immersion is presented as a multi-dimensional design problem which addresses the question of:... Read More >>
The main goal of this book is to show how to put Virtual Reality in action by linking academic and informatics researchers... Read More >>
This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on... Read More >>
This is a pioneering study of virtuality through human history: ancient-to-modern evolution and recent expansion;... Read More >>
Explores the application of virtual reality in healthcare settings. This includes 3D modelling techniques, texturing,... Read More >>
"""Reality Media will explore how we experience our physical and social reality through our media technologies""--"... Read More >>
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible... Read More >>
This book examines the ethics of virtual reality (VR) technologies. This book critically assesses the use of VR... Read More >>
This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications... Read More >>
With it, he performed several driving simulator experiments and shows that S3D can be used across the dashboard... Read More >>
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and... Read More >>
This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage.... Read More >>
Offers a leap into designing framework for using mixed reality (XR) technologies and cyberlearning in communicating... Read More >>
A timely, all-in-one guide to planning, organizing, and running virtual events in libraries. Ranging from simple... Read More >>
Designed to help instructional designers, science game designers, science faculty, lab designers, and content developers... Read More >>
This book provides readers with a timely snapshot of modeling and simulation tools, including virtual and mixed-reality... Read More >>
"Dieser Sammelband zum Projekt „Augmented Reality in flexiblen Dienstleistungsprozessen"" (ARinFLEX) zeigt Anwendungsfälle... Read More >>
This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and... Read More >>
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications... Read More >>
This book features the latest research in the area of immersive technologies, presented at the 6th International... Read More >>
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping... Read More >>