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1454 books were found.
The papers are organized in topical sections on models for discrete geometry, discrete and combinatorial topology,... Read More >>
Graphics Processing Units (GPUs) are designed to be parallel - having hundreds of cores versus traditional CPUs.... Read More >>
The smart way to learn Microsoft(R) Expression(R) Blend 4 -- one step at a time! Build exactly the skills you need... Read More >>
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Gary Rosenzweig's ActionScript 3.0 Game Programming University is the best hands-on tutorial for learning ActionScript... Read More >>
Discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces,... Read More >>
This book constitutes the thoroughly refereed post workshop proceedings of the 8th International Workshop on Approximation... Read More >>
Explains and reinforces design software concepts and skills through the perspectives signature case-based, problem-solving... Read More >>
Focuses on interdisciplinary methods and affiliate research in the area of Geometric Modeling and Graphics. This... Read More >>
Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation... Read More >>
Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of... Read More >>
Several applications of superquadrics in computer vision and robotics are thoroughly discussed and, in particular,... Read More >>
2 Estimation of Affine Transformation 165 4 RECOVERY OF EPIPOLAR GEOMETRY FROM LINE SEGMENTS OR LINES 167 Line Segments... Read More >>
Mathematical Visualization is a young new discipline. It offers efficient visualization tools to the classical subjects... Read More >>
Some of these papers will be selected for publication in a special issue of the Journal of Combinatorial Optimization,... Read More >>
Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional... Read More >>
The need for a comprehensive survey-type exposition on formal languages and related mainstream areas of computer... Read More >>
Clifford algebra, then called geometric algebra, was introduced... Read More >>
Recently, computer vision has gradually been making the transition away from understanding single images to analyzing... Read More >>
Integrating Graphics and Vision for Object Recognition serves as a reference for electrical engineers and computer... Read More >>
This book is one outcome of the NATO Advanced Studies Institute (ASI) Workshop, ""Speechreading by Man and Machine,""... Read More >>
Discusses the basic characteristics of multimedia operating systems, networking and communication, and multimedia... Read More >>
3D Face Processing: Modeling, Analysis and Synthesis introduces the frontiers of 3D face processing techniques.... Read More >>