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13258 books were found.
Jeffrey Schnapp and Matthew Battles reflect on what libraries have been in order to speculate about what they will... Read More >>
More than a physical space, a hypercity is a real city overlaid with information networks that document the past,... Read More >>
Fusing digital humanities with media studies and graphic design history, Graphesis offers a critical language for... Read More >>
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'El Increible Web' es un libro entretenido sobre como internet... Read More >>
The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on... Read More >>
The four-volume set LNCS 8513-8516 constitutes the refereed proceedings of the 8th International Conference on Universal... Read More >>
The growth of interest in virtual worlds and other online spaces for children and young people raises important... Read More >>
This edited volume focuses on international perspectives in Computer-Assisted Language Learning (CALL) in all of... Read More >>
This book provides the reader with both a comprehensive understanding of the phenomena encountered in decision making... Read More >>
Provides readers with a critical examination of the theories, models, and best practices in online education from... Read More >>
Examines issues concerning emerging multimedia technologies and their challenges and solutions in teaching and learning.... Read More >>
Provides empirical studies on theoretical issues and outcomes in regards to the integration of innovative technology... Read More >>
Software projects today are often characterized by poor quality, schedule overruns and high costs. One of the approaches... Read More >>
Die optimale Vorbereitung zur ISTQB ZertifizierungSoftwaretest zur TEST Zertifizierung -Foundation Level- Neueste... Read More >>
Vorbereitung zur ISTQB Softwaretest Zertifizierung Foundation Level 2016Die optimale Vorbereitung zur ISTQB Zertifizierung!Softwaretest... Read More >>
This timely volume offers an in-depth theoretical analysis of children's experiences growing up with mobile internet... Read More >>
Since screenplays are by nature writing for the screen, it is believed that the more visual the input, the more... Read More >>
In Inquiry and Innovation in the Classroom, esteemed educator A.J. Juliani describes how we need to modify our classrooms... Read More >>
The Greek philosopher Plato presented the Allegory of the Cave in his work The Republic. The allegory is related... Read More >>
The concept of criticism as a tool for research is not well established in educational technology, although it is... Read More >>
This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number... Read More >>
Education and Information Technology 2014: A Selection of AACE Award Papers is compiled of 22 award winning papers... Read More >>