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New technologies provide us with new opportunities to create new learning experiences, leveraging research from... Read More >>
""This book was developed as a textbook on Games for Impact. These are games that have a goal beyond entertainment,... Read More >>
This two-volume book is a timely companion for every young mind venturing into the world of research—a world filled... Read More >>
This book from the LNNS Series is composed of the best selected papers accepted for presentation and discussion... Read More >>
This book constitutes the refereed proceedings of the 4th International Workshop on Applications of Medical Artificial... Read More >>
This book constitutes the proceedings of the 20th International Conference on Information and Communication Technologies... Read More >>
This book constitutes the refereed proceedings of the 14th International Conference on Games and Learning Alliance,... Read More >>
This two-volume set LNCS 16169–16170 constitutes the refereed proceedings of the 23rd International Conference on... Read More >>
Wir müssen neu denken, neu fühlen, neu handeln – und neu lernen. Es ist Zeit für eine neue Form des Lernens: ein... Read More >>
Die Beiträge beschreiben die kollaborative Entwicklung der Projektarbeit, die ko-konstruktive Steuerung der Unterrichtsentwicklung,... Read More >>
Wie muss Wirtschaftsunterricht in der Schule gestaltet sein, damit junge Menschen die komplexen Zusammenhänge zwischen... Read More >>
This book brings together contributions from prominent researchers investigating the changes in teaching, learning,... Read More >>
This book offers educators a comprehensive, practical guide to modernizing their teaching methods, enabling economic... Read More >>