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This book constitutes the refereed proceedings of the 8th International Workshop, iMIMIC 2025, held in Conjunction... Read More >>
This book constitutes the revised selected papers of the 9th European Conference on Information Literacy, ECIL 2025,... Read More >>
Examines how single-player role-playing digital games may promote foreign language acquisition and looks at how... Read More >>
Explore how schools can leverage social media to enhance student learning, from showcasing student work and facilitating... Read More >>
This book constitutes the refereed conference proceedings of the Second Workshop on Artificial Intelligence with... Read More >>
This edited volume builds on the foundational insights from Volume I, delving into specific case studies that highlight... Read More >>
This edited volume offers a foundational exploration of the STEM microcredential landscape. Bringing together educators,... Read More >>
This book examines how generative artificial intelligence is transforming the field of TESOL and second language... Read More >>
This book constitutes the refereed proceedings of the 2nd International Conference on Emerging Technologies and... Read More >>
This book constitutes the proceedings of the 23rd Australasian Conference on Data Science and Machine Learning,... Read More >>
This Element seeks to showcase the latest research on Digital Learning of English (IDLE), highlight examples of... Read More >>
Nach dem IQB-Bildungstrend erreichen fast ein Viertel der Kinder in Klasse 4 nicht die Mindeststandards in Mathematik... Read More >>
Can generative AI support--not supplant--students’ reading, writing, critical thinking, and problem-solving skills?... Read More >>
This book constitutes the refereed proceedings of the 26th International Workshop on Multi-Agent-Based Simulation... Read More >>
The four-volume set LNAI 16179-16182 constitutes the refereed proceedings of the 35th Brazilian Conference on Intelligent... Read More >>
Gamified Education – Innovating Learning Through Play and Technology explores how gamification is reshaping education... Read More >>
""Inteligencia Artificial: Dnde estamos, de dnde venimos, y para dnde vamos?"", presenta una discusin semi profesional... Read More >>
This book approaches digital transformation in higher education through an integrative lens, helping readers understand... Read More >>