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This collection presents policy and research that addresses digital inequalities, access, and skills, from multiple... Read More >>
Create an attractive website that draws in visitors – no coding required! There’s more to building a website than... Read More >>
Examines how videogames function rhetorically to have material, affective, and embodied consequences. Richards researches... Read More >>
An accessible, engaging, and timely overview of the key debates surrounding mobile media’s role in today’s society.... Read More >>
This fully updated second edition explores the importance of innovation and innovative thinking for the long-term... Read More >>
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Zest Quest, Fruity Adventures With a Fruit Fanatic, is a zesty dash around the world searching for fruit. From a... Read More >>
This book serves as a guide to understanding the dynamics of AI in human contexts with a specific focus on the generation,... Read More >>
Almost 40% of the world's population play video games. Whether on smartphones, consoles or PCs, the gaming industry... Read More >>
Pr�s de 40% de la population mondiale joue aux jeux vid�o. Que ce soit sur smartphone, sur console ou sur PC, l'industrie... Read More >>
Quasi il 40% della popolazione mondiale gioca ai videogiochi. Che si tratti di smartphone, console o PC, l'industria... Read More >>
What exactly is physical reality? In elegant and accessible prose, theoretical physicist Balungi Francis leads us... Read More >>
"In 1865 James Clerk Maxwell (1831 - 1879) published this work, ""A Dynamical Theory of the Electromagnetic Field""... Read More >>
"The theory which is sketched in the following pages forms the most wide-going generalization conceivable of what... Read More >>