The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser

Author:   Matthew Scarpino
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032726670


Pages:   374
Publication Date:   02 October 2024
Format:   Paperback
Availability:   In Print   Availability explained
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The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser


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Overview

The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network

Full Product Details

Author:   Matthew Scarpino
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.710kg
ISBN:  

9781032726670


ISBN 10:   1032726679
Pages:   374
Publication Date:   02 October 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 01 Introduction Chapter 02 Fundamental Objects Chapter 03 Rendering Graphics Chapter 04 The WebGPU Shading Language (WGSL) Chapter 05 Uniforms and Transformations Chapter 06 Lighting, Textures, and Depth Chapter 07 Advanced Features Chapter 08 Compute Applications Chapter 09 Machine Learning with Neural Networks Chapter 10 Image and Video Processing Chapter 11 Matrix Operations Chapter 12 Filtering Audio with the Fast Fourier Transform (FFT) Appendix A Node and TypeScript Appendix B WebAssembly, Emscripten, and Google Dawn

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Author Information

Matthew Scarpino is a software developer at Purdue University. He has worked on many different types of programming projects, including web applications, graphical rendering, and high-performance computing. He received his Master’s in Electrical Engineering in 2002, and has been a professional programmer and author ever since.

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