Virtually Me

Author:   Chad Morris ,  Shelly Brown
Publisher:   Shadow Mountain
ISBN:  

9781639933679


Pages:   288
Publication Date:   04 March 2025
Recommended Age:   From 8 to 11 years
Format:   Paperback
Availability:   Available To Order   Availability explained
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Virtually Me


Overview

Full Product Details

Author:   Chad Morris ,  Shelly Brown
Publisher:   Shadow Mountain
Imprint:   Shadow Mountain
Dimensions:   Width: 13.70cm , Height: 2.30cm , Length: 20.80cm
Weight:   0.295kg
ISBN:  

9781639933679


ISBN 10:   1639933670
Pages:   288
Publication Date:   04 March 2025
Recommended Age:   From 8 to 11 years
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Reviews

""A middle school ode to individuality fueled by remote learning options. Their tale follows three students, chronicling why each one enrolls in the fanciest virtual middle school imaginable. Seriously, socializing there is realistic and visceral, even down to a seamless virtual dance. Each narrator has different motivations--hating public school, ""embarrassing"" medical problems, parental interventions--but through it all, they begin examining what fuels their relationships. Messages about accepting people for who they are on the inside are ideal for the target tween/early teen group. There is a humanizing inclusion of the bully's viewpoint, where a shallow popular kid experiences a middle grade dark night of the soul. A tone perfectly geared towards older elementary and young middle school students. A classic 'be yourself' tale, with enough VR bells and whistles to keep tweens interested.""-- ""School Library Journal"" ""Engaging novel...three adolescents attend an experimental virtual junior high school. The program has fascinating aspects, like team video game tournaments and replicated classrooms and gymnasiums. Concepts of individuality and peer perceptions are handled with humor and compassion. Bradley, Edelle, and Hunter evolve through their virtual interactions, learning emotional and social lessons that resonate in real life. Beyond its wondrous simulations, at the heartfelt core of Virtually Me is the awkward, funny, and incomparable essence of being truly human.""-- ""Foreword Reviews"" ""Thought-provoking read. This discerning examination of middle school social dynamics provides emotional and insightful throughways to difficult conversations surrounding mental health, friendship, and perception of self via three empathetic protagonists striving to fit in and learning that it's okay to be oneself.""-- ""Publishers Weekly"" Selected as a ""recommended title""-- ""2023 Kansas National Education Association's Reading Circle Commission"" Selected for the 2024 List-- ""Lone Star Reading List"" 2025 Lizard Nominee -- ""New Mexico Land of Enchantment Book Award"" (5/21/2025 12:00:00 AM) ""Amid a pandemic...Students attend classes via virtual reality and interact with one another by creating avatars...or disguises. When a gaming tournament forces [a] trio to work together they make surprising discoveries about themselves and each other. The protagonists' evolving views of friendship and self-acceptance will resonate with readers who struggle to be--or to find--themselves. Warmly supportive parents are a welcome bonus. A timely, feel-good tale of learning to accept oneself and others."" -- ""Kirkus""


""A middle school ode to individuality fueled by remote learning options. Their tale follows three students, chronicling why each one enrolls in the fanciest virtual middle school imaginable. Seriously, socializing there is realistic and visceral, even down to a seamless virtual dance. Each narrator has different motivations--hating public school, ""embarrassing"" medical problems, parental interventions--but through it all, they begin examining what fuels their relationships. Messages about accepting people for who they are on the inside are ideal for the target tween/early teen group. There is a humanizing inclusion of the bully's viewpoint, where a shallow popular kid experiences a middle grade dark night of the soul. A tone perfectly geared towards older elementary and young middle school students. A classic 'be yourself' tale, with enough VR bells and whistles to keep tweens interested.""-- ""School Library Journal"" ""Engaging novel...three adolescents attend an experimental virtual junior high school. The program has fascinating aspects, like team video game tournaments and replicated classrooms and gymnasiums. Concepts of individuality and peer perceptions are handled with humor and compassion. Bradley, Edelle, and Hunter evolve through their virtual interactions, learning emotional and social lessons that resonate in real life. Beyond its wondrous simulations, at the heartfelt core of Virtually Me is the awkward, funny, and incomparable essence of being truly human.""-- ""Foreword Reviews"" ""Thought-provoking read. This discerning examination of middle school social dynamics provides emotional and insightful throughways to difficult conversations surrounding mental health, friendship, and perception of self via three empathetic protagonists striving to fit in and learning that it's okay to be oneself.""-- ""Publishers Weekly"" Selected as a ""recommended title""-- ""2023 Kansas National Education Association's Reading Circle Commission"" Selected for the 2024 List-- ""Lone Star Reading List"" Selected for the 2026 Middle Grade List -- ""Read Aloud Indiana"" (11/18/2025 12:00:00 AM) 2025 Lizard Nominee -- ""New Mexico Land of Enchantment Book Award"" (5/21/2025 12:00:00 AM) ""Amid a pandemic...Students attend classes via virtual reality and interact with one another by creating avatars...or disguises. When a gaming tournament forces [a] trio to work together they make surprising discoveries about themselves and each other. The protagonists' evolving views of friendship and self-acceptance will resonate with readers who struggle to be--or to find--themselves. Warmly supportive parents are a welcome bonus. A timely, feel-good tale of learning to accept oneself and others."" -- ""Kirkus""


"""A middle school ode to individuality fueled by remote learning options. Their tale follows three students, chronicling why each one enrolls in the fanciest virtual middle school imaginable. Seriously, socializing there is realistic and visceral, even down to a seamless virtual dance. Each narrator has different motivations--hating public school, ""embarrassing"" medical problems, parental interventions--but through it all, they begin examining what fuels their relationships. Messages about accepting people for who they are on the inside are ideal for the target tween/early teen group. There is a humanizing inclusion of the bully's viewpoint, where a shallow popular kid experiences a middle grade dark night of the soul. A tone perfectly geared towards older elementary and young middle school students. A classic 'be yourself' tale, with enough VR bells and whistles to keep tweens interested.""-- ""School Library Journal"" ""Engaging novel...three adolescents attend an experimental virtual junior high school. The program has fascinating aspects, like team video game tournaments and replicated classrooms and gymnasiums. Concepts of individuality and peer perceptions are handled with humor and compassion. Bradley, Edelle, and Hunter evolve through their virtual interactions, learning emotional and social lessons that resonate in real life. Beyond its wondrous simulations, at the heartfelt core of Virtually Me is the awkward, funny, and incomparable essence of being truly human.""-- ""Foreword Reviews"" ""Thought-provoking read. This discerning examination of middle school social dynamics provides emotional and insightful throughways to difficult conversations surrounding mental health, friendship, and perception of self via three empathetic protagonists striving to fit in and learning that it's okay to be oneself.""-- ""Publishers Weekly"" Selected as a ""recommended title""-- ""2023 Kansas National Education Association's Reading Circle Commission"" Selected for the 2024 List-- ""Lone Star Reading List"" ""Amid a pandemic...Students attend classes via virtual reality and interact with one another by creating avatars...or disguises. When a gaming tournament forces [a] trio to work together they make surprising discoveries about themselves and each other. The protagonists' evolving views of friendship and self-acceptance will resonate with readers who struggle to be--or to find--themselves. Warmly supportive parents are a welcome bonus. A timely, feel-good tale of learning to accept oneself and others."" -- ""Kirkus"""


Author Information

Chad Morris loves the VR set he got for Christmas and is much better at it than he is at video games, but that's still not saying much. Still, he would love to try to keep his balance in the SkateCoaster, laugh like crazy in The Furriest, and punch light blasts at alien bugs like in the games invented for this book. He occasionally dances in public, and he's pretty terrible at social media. (If you want, you can follow him, but keep your expectations low.) He loves writing books and hanging out with his wife, Shelly Brown, and five kids. Shelly Brown went to junior high in a regular ol' building (boring) and has never transformed into a round fuzzy animal. But she has been listening to K-pop since before BTS's first album and feels deep affection for well-made falafel pitas. She's the mother of five, wife to author Chad Morris, aunt to some incredible young people, substitute teacher, and wannabe Kyoshi Warrior. She's grateful she gets to spend time with students in assemblies across the nation talking about topics from kindness to writing.

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Latest Reading Guide

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