Virtual Reality and Mixed Reality: 23rd EuroXR International Conference, EuroXR 2026, Valencia, Spain, November 3–6, 2026, Proceedings

Author:   Mario Lorenz ,  Gabriel Zachmann ,  Rachel Farrell ,  Voicu Popescu
Publisher:   Springer Nature Switzerland AG
ISBN:  

9783032428462


Pages:   524
Publication Date:   01 November 2026
Format:   Paperback
Availability:   Not yet available   Availability explained
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Virtual Reality and Mixed Reality: 23rd EuroXR International Conference, EuroXR 2026, Valencia, Spain, November 3–6, 2026, Proceedings


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Author:   Mario Lorenz ,  Gabriel Zachmann ,  Rachel Farrell ,  Voicu Popescu
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
ISBN:  

9783032428462


ISBN 10:   3032428467
Pages:   524
Publication Date:   01 November 2026
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

.- Rendering and Tracking. .- Adaptive Specular Reflection Control in Polarized Spatial Augmented Reality. .- Hue4U+: Personalized Color Correction in AR for Color Vision Deficiency. .- Portion Size Estimation in Virtual Reality: an Eye-tracking Study. .- UnifiedXRMotion: A Schema-Parameterized Validity-Aware Runtime Contract for Heterogeneous XR Avatar Motion. .- Human Factors and Perception. .- When a Virtual Agent Touches You: How Perceived Agency Shapes the Acceptability of Social Touch in VR. .- Designing an Urban Witch Trial AR Tour and Evaluating its Knowledge Transfer and User Acceptance. .- Designing for neurodiversity: First experimental evaluation of a flexible VR training application. .- Understanding influence of self-identified gender and race on social norm violations in an immersive doctor’s office. .- Behavior. .- Enhancing Cultural Heritage Experience through AI-Driven Augmented Reality: The Role of Spatial Positioning and Transparency. .- Understanding the Role of a Human Coach in Virtual Reality Table Tennis Training. .- Don’t Just Stand There: Supporting Behavioral Engagement Through VR Onboarding. .- From Virtual Actions to Real-World Impact: Exploring the Normative Effects of a Virtual Reality Simulation for Climate Change Education. .- Interaction. .- The Influence of Interaction Paradigms (Grasp and AirTap) on Communication, Coordination, and Workload in Augmented Reality Collaboration. .- Improving Spatial Interaction with Mobile Manipulation Robots through Mixed Reality. .- Hands-Free Selection in Augmented Reality: Comparing Eye-Only and Foot-Based Input for Scrub Nurses and Laypersons. .- From User Needs to XR Interaction Design: A Traceable User-Centered Approach to Procedure Tracking and Modification in Immersive Teleassistance. .- Collaboration. .- PeriViewMR: Stereoscopic Continuous Real-World Perspective Sharing for Effective Collaboration. .- Effects of Synchronous Collaboration in Remote VR on User Engagement, Attention, and Learning Outcomes. .- Sentiment Analysis in Collaborative AR Dialogue. .- Participation Equity Does Not Self-Organize: A Large-Scale Field Analysis of Co-located Multi-User XR in Education. .- Haptics, Biofeedback and Kinematics. .- Dual-Modal Haptic Interaction in VR to Support Window Purchasing Decisions. .- Validation Study of the Meta Quest 3 for Upper Limb Kinematic Analysis. .- Beyond the Visual: Evaluating Visuo-Haptic VR for Learning Abstract Physics Concepts. .- EmoAvatar-VR: A Biofeedback Interaction Design for Emotional Mirroring in High-Arousal VR Environments.

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