Video Game Storytelling

Author:   E Skolnick
Publisher:   Random House USA Inc
ISBN:  

9780385345828


Pages:   208
Publication Date:   02 December 2014
Format:   Paperback
Availability:   To order   Availability explained
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Video Game Storytelling


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Overview

Video Game Storytelling provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in today's most popular and narratively successful video games. Video game writer and game writing instructor Evan Skolnick offers a clear and concise development reference guide for aspiring and professional developers, showing how each role (from character designer to animator to audio engineer and more) is impacted by and can affect the story/narrative of a game. This book aims to instill an understanding and appreciation of the basic storytelling principles that are essential for producing truly memorable video games that will bring today's savvy gamers back time and time again. UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process-by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team's shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today's savvy gamers back time and time again.

Full Product Details

Author:   E Skolnick
Publisher:   Random House USA Inc
Imprint:   Potter Craft
Dimensions:   Width: 16.50cm , Height: 1.60cm , Length: 23.10cm
Weight:   0.268kg
ISBN:  

9780385345828


ISBN 10:   0385345828
Pages:   208
Publication Date:   02 December 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

Introduction Part I - Basic Training 1. Conflict: The Fuel of Story 2. The Three-Act Structure 3. The Monomyth 4. Characters and Arcs 5. Exposition 6. Believability 7. Dialogue Part II - In the Trenches 8. Team Leadership 9. Overall Game Design 10. Game Character Development 11. Level and Mission Development 12. Environments 13. Engineering the Story 14. Audio 15. Quality Assurance (QA) Afterword Return with the Elixir Appendix I Sample Character Description Document Appendix II Sample Environment Description Document Acknowledgments Index

Reviews

Every once in a while I end up reading a book that should be read by almost everyone that I know whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry. --Toronto Thumbs [This] book piqued our interest to an exceptional degree.'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy. --Digital Mayhem Radio I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks.I would recommendVideo Game Storytellingto anyone involved in the game development process - or anyone hoping to get into game development. --Game Vortex If you re the kind of gamer who likes to peek behind the curtain of video game development and you don t mind picking up a book once in a while I recommend the new Video Game Storytelling by industry veteran Evan Skolnick. The book is aimed primarily at game developers, but it s fascinating stuff for anyone interested in games as a storytelling medium. --News & Observer Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There s a lot of information that s covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it. -- Our Thoughts Precisely The reader is also introduced to the term ludology, or the study of games. Taken from the Latin verb ludere to play it is used and expanded on to introduce even the more erudite terminology of, ludonarrative harmony/dissonance. Simply put, it describes how story can make or break the player s gaming experience. It is worth buying the book just to read how Skolnick defines this with concrete examples from past and existing games. --Gameindustry.com


Every once in a while I end up reading a book that should be read by almost everyone that I know - whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry. -- Toronto Thumbs [This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy. -- Digital Mayhem Radio I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development. -- Game Vortex If you're the kind of gamer who likes to peek behind the curtain of video game development - and you don't mind picking up a book once in a while - I recommend the new Video Game Storytelling by industry veteran Evan Skolnick. The book is aimed primarily at game developers, but it's fascinating stuff for anyone interested in games as a storytelling medium. -- News & Observer Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There's a lot of information that's covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it. -- Our Thoughts Precisely The reader is also introduced to the term ludology, or the study of games. Taken from the Latin verb ludere 'to play' it is used and expanded on to introduce even the more erudite terminology of, ludonarrative harmony/dissonance. Simply put, it describes how story can make or break the player's gaming experience. It is worth buying the book just to read how Skolnick defines this with concrete examples from past and existing games. -- Gameindustry.com


Every once in a while I end up reading a book that should be read by almost everyone that I know - whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry. -- Toronto Thumbs [This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy. -- Digital Mayhem Radio I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development. -- Game Vortex If you're the kind of gamer who likes to peek behind the curtain of video game development - and you don't mind picking up a book once in a while - I recommend the new Video Game Storytelling by industry veteran Evan Skolnick. The book is aimed primarily at game developers, but it's fascinating stuff for anyone interested in games as a storytelling medium. -- News & Observer Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There's a lot of information that's covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it. -- Our Thoughts Precisely The reader is also introduced to the term ludology, or the study of games. Taken from the Latin verb ludere 'to play' it is used and expanded on to introduce even the more erudite terminology of, ludonarrative harmony/dissonance. Simply put, it describes how story can make or break the player's gaming experience. It is worth buying the book just to read how Skolnick defines this with concrete examples from past and existing games. -- Gameindustry.com


Every once in a while I end up reading a book that should be read by almost everyone that I know - whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry. -- Toronto Thumbs [This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy. -- Digital Mayhem Radio I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development. -- Game Vortex If you're the kind of gamer who likes to peek behind the curtain of video game development - and you don't mind picking up a book once in a while - I recommend the new Video Game Storytelling by industry veteran Evan Skolnick. The book is aimed primarily at game developers, but it's fascinating stuff for anyone interested in games as a storytelling medium. -- News & Observer Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There's a lot of information that's covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it. -- Our Thoughts Precisely The reader is also introduced to the term ludology, or the study of games. Taken from the Latin verb ludere 'to play' it is used and expanded on to introduce even the more erudite terminology of, ludonarrative harmony/dissonance. Simply put, it describes how story can make or break the player's gaming experience. It is worth buying the book just to read how Skolnick defines this with concrete examples from past and existing games. -- Gameindustry.com


Author Information

With over twenty-five years of story and game development experience at world-class entertainment companies such as Marvel, Activision, and Lucasfilm, EVAN SKOLNICK brings a unique perspective to narrative experiences in games. An international speaker and educator, he has conducted workshops on storytelling techniques for well over a thousand game development professionals. Skolnick's work includes projects such as Star Wars 1313, Marvel- Ultimate Alliance 2, The Godfather- Five Families, Over the Hedge, Spider-Man 3, Spy Muppets, and many others. He lives in the San Francisco Bay Area with his wife and two sons. Visit www.evanskolnick.com.

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