Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques

Author:   Evan Skolnick
Publisher:   Random House USA Inc
ISBN:  

9780385345828


Pages:   208
Publication Date:   02 December 2014
Format:   Paperback
Availability:   To order   Availability explained
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Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques


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Overview

This handy, to-the-point reference guide for video game development emphasizes the significance of storytelling and writing skills for creating today's most popular, narratively-engrossing video games. Video Game Storytelling provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in today's most popular and narratively successful video games. Video game writer and game writing instructor Evan Skolnick offers a clear and concise development reference guide for aspiring and professional developers, showing how each role (from character designer to animator to audio engineer and more) is impacted by and can affect the story/narrative of a game. This book aims to instill an understanding and appreciation of the basic storytelling principles that are essential for producing truly memorable video games that will bring today's savvy gamers back time and time again.

Full Product Details

Author:   Evan Skolnick
Publisher:   Random House USA Inc
Imprint:   Potter Craft
Dimensions:   Width: 15.40cm , Height: 1.40cm , Length: 23.10cm
Weight:   0.266kg
ISBN:  

9780385345828


ISBN 10:   0385345828
Pages:   208
Publication Date:   02 December 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

Reviews

Every once in a while I end up reading a book that should be read by almost everyone that I know whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry. --Toronto Thumbs [This] book piqued our interest to an exceptional degree.'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy. --Digital Mayhem Radio I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks.I would recommendVideo Game Storytellingto anyone involved in the game development process - or anyone hoping to get into game development. --Game Vortex If you re the kind of gamer who likes to peek behind the curtain of video game development and you don t mind picking up a book once in a while I recommend the new Video Game Storytelling by industry veteran Evan Skolnick. The book is aimed primarily at game developers, but it s fascinating stuff for anyone interested in games as a storytelling medium. --News & Observer Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There s a lot of information that s covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it. -- Our Thoughts Precisely The reader is also introduced to the term ludology, or the study of games. Taken from the Latin verb ludere to play it is used and expanded on to introduce even the more erudite terminology of, ludonarrative harmony/dissonance. Simply put, it describes how story can make or break the player s gaming experience. It is worth buying the book just to read how Skolnick defines this with concrete examples from past and existing games. --Gameindustry.com


Every once in a while I end up reading a book that should be read by almost everyone that I know - whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry. -- Toronto Thumbs [This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy. -- Digital Mayhem Radio I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development. -- Game Vortex If you're the kind of gamer who likes to peek behind the curtain of video game development - and you don't mind picking up a book once in a while - I recommend the new Video Game Storytelling by industry veteran Evan Skolnick. The book is aimed primarily at game developers, but it's fascinating stuff for anyone interested in games as a storytelling medium. -- News & Observer Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There's a lot of information that's covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it. -- Our Thoughts Precisely The reader is also introduced to the term ludology, or the study of games. Taken from the Latin verb ludere 'to play' it is used and expanded on to introduce even the more erudite terminology of, ludonarrative harmony/dissonance. Simply put, it describes how story can make or break the player's gaming experience. It is worth buying the book just to read how Skolnick defines this with concrete examples from past and existing games. -- Gameindustry.com


Every once in a while I end up reading a book that should be read by almost everyone that I know - whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry. -- Toronto Thumbs [This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy. -- Digital Mayhem Radio I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development. -- Game Vortex If you're the kind of gamer who likes to peek behind the curtain of video game development - and you don't mind picking up a book once in a while - I recommend the new Video Game Storytelling by industry veteran Evan Skolnick. The book is aimed primarily at game developers, but it's fascinating stuff for anyone interested in games as a storytelling medium. -- News & Observer Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There's a lot of information that's covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it. -- Our Thoughts Precisely The reader is also introduced to the term ludology, or the study of games. Taken from the Latin verb ludere 'to play' it is used and expanded on to introduce even the more erudite terminology of, ludonarrative harmony/dissonance. Simply put, it describes how story can make or break the player's gaming experience. It is worth buying the book just to read how Skolnick defines this with concrete examples from past and existing games. -- Gameindustry.com


Every once in a while I end up reading a book that should be read by almost everyone that I know - whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry. -- Toronto Thumbs [This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy. -- Digital Mayhem Radio I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development. -- Game Vortex If you're the kind of gamer who likes to peek behind the curtain of video game development - and you don't mind picking up a book once in a while - I recommend the new Video Game Storytelling by industry veteran Evan Skolnick. The book is aimed primarily at game developers, but it's fascinating stuff for anyone interested in games as a storytelling medium. -- News & Observer Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There's a lot of information that's covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it. -- Our Thoughts Precisely The reader is also introduced to the term ludology, or the study of games. Taken from the Latin verb ludere 'to play' it is used and expanded on to introduce even the more erudite terminology of, ludonarrative harmony/dissonance. Simply put, it describes how story can make or break the player's gaming experience. It is worth buying the book just to read how Skolnick defines this with concrete examples from past and existing games. -- Gameindustry.com


Author Information

EVAN SKOLNICK is a comic book and video game writer who has worked on dozens of major titles for game publishers such as Activision, Take Two, and THQ, for franchises such as Guitar Hero, Spider-Man, Shrek, Batman, Over the Hedge, and Transformers. Recently, he worked as lead narrative designer for LucasArts. He is best known for his long-running, intensive, and highly rated full-day game-writing tutorial at the annual Game Developers Conference (GDC) in San Francisco, which has had more than a thousand attendees and counting. He's also spoken at GDC Online, China GDC, San Diego Comic Con, and numerous educational institutions on the subject of video game writing. Skolnick is a member of the Advisory Board for Full Sail University's creative writing for entertainment program.

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