Unreal Engine 5 in Action: Build Immersive Games and Real-Time Worlds with Blueprints, C++, Nanite, and Lumen

Author:   Zev Winslow
Publisher:   Independently Published
ISBN:  

9798259202078


Pages:   272
Publication Date:   28 April 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $116.13 Quantity:  
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Unreal Engine 5 in Action: Build Immersive Games and Real-Time Worlds with Blueprints, C++, Nanite, and Lumen


Overview

Unreal Engine 5 is powerful, but the learning curve can feel overwhelming. Disconnected tutorials, surface-level guides, and unclear workflows leave many developers stuck, jumping between features without ever building a complete, working system. Unreal Engine 5 in Action is the structured path you've been missing. Instead of isolated tips, this book walks you step by step through the full development process, from your first level to a fully built, optimized, and shippable project. It focuses on how the engine really works under the hood, so you're not just following instructions but building real understanding. Inside this book, you'll learn how to: Navigate the UE5 ecosystem with confidence and clarity Build large-scale environments using Landscape tools, World Partition, and PCG Use Nanite and Lumen to achieve high-end visuals without complex optimization workflows Design gameplay systems using Blueprint visual scripting and clean architecture patterns Transition into C++ for performance-critical systems and deeper engine control Implement AI behavior using Behavior Trees, perception systems, and navigation Create multiplayer-ready systems with replication, RPCs, and session management Optimize performance using real profiling tools and proven techniques Package and ship your project across platforms Along the way, you'll build: A fully interactive 3D game world with terrain, lighting, and environmental systems A complete player controller with input, camera, and animation systems A functional gameplay framework including UI, save systems, and AI enemies This book is for developers who want more than quick wins. Whether you're new to Unreal Engine, transitioning from another engine, or looking to deepen your technical skills, this guide gives you a complete, structured path forward.

Full Product Details

Author:   Zev Winslow
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 19.10cm , Height: 1.40cm , Length: 23.50cm
Weight:   0.472kg
ISBN:  

9798259202078


Pages:   272
Publication Date:   28 April 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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