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OverviewWhat does a video game producer actually do? The role of the video game producer is one of the most misunderstood jobs in the industry. When a game succeeds, the spotlight falls on designers, artists, and engineers. When a project struggles, the producer is often the one responsible for keeping the team aligned and the game moving forward. In The Video Game Producer, industry veteran Casey Day shares lessons from more than fifteen years in game development. From competitive gaming and early online communities to professional development teams, this book connects real video game experiences to the skills required to lead game projects. Every chapter begins with a video game story, a personal experience, or a familiar gameplay moment. Those experiences are then broken down into the production skills behind them: leadership, coordination, communication, planning, and team dynamics. The central idea is simple: If you play video games, you have already been practicing many of the skills required to become a producer. Raids teach coordination. Competitive matches teach communication under pressure. Strategy games teach resource management and planning. Multiplayer teams teach leadership and trust. Inside this book you will learn: - What the role of a video game producer actually is - How gaming experiences translate into real production skills - Leadership and communication techniques used by successful teams - Practical frameworks for managing scope, schedules, and morale - How to develop the mindset required to guide creative teams - Ways to continue training production skills through the games you play This is not a traditional textbook. It is a practical field manual built from gaming experiences and industry lessons. Whether you are an aspiring producer, a developer looking to understand leadership, or a gamer curious about how games are really made, this book shows how the experiences you already have can become the foundation for mastering game production. Great games are not accidents. They are built by teams. And teams need leaders who serve. Full Product DetailsAuthor: Casey James Day , Josh WatsonPublisher: Bird Fight Press Imprint: Bird Fight Press Dimensions: Width: 15.20cm , Height: 2.20cm , Length: 22.90cm Weight: 0.581kg ISBN: 9798994377604Pages: 318 Publication Date: 01 May 2026 Audience: General/trade , General Format: Hardback Publisher's Status: Active Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviews""Casey's ability to tie together gaming vernacular with real industry experience is exceptional. It spoke to me as a gamer and as a producer."" - Jonas Smuikaitis, Sr. Game Producer ""I wish I had this book in college when I was interviewing for my first game production internships. Casey gives a comprehensive overview of what a producer is and what they can contribute to a development team."" - Faith Wilkison, Game Producer ""I've watched Casey live these lessons long before he wrote them down. The Video Game Producer shows what great production really looks like by serving teams, creating alignment, and removing friction so creativity can thrive."" - Marcel Macaulay, Sr. Game Producer ""This book's gamified approach makes development feel structured, intuitive, and accessible, even for casual gamers dreaming of one day making their own game. It's a true crash course on how to make any team discover their own success."" - Michael Montemarano, Creative Director ""Casey demystifies an often obscured but vital role in game development, with analogies gamers around the world can understand and relate to."" - Devin Connors, Community Manager Author InformationTab Content 6Author Website:Countries AvailableAll regions |
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