StarCraft: Legacy of the Real-Time Strategy

Author:   Simon Dor
Publisher:   The University of Michigan Press
ISBN:  

9780472076772


Pages:   164
Publication Date:   28 February 2024
Format:   Hardback
Availability:   In stock   Availability explained
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StarCraft: Legacy of the Real-Time Strategy


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Overview

StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea. Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.

Full Product Details

Author:   Simon Dor
Publisher:   The University of Michigan Press
Imprint:   The University of Michigan Press
ISBN:  

9780472076772


ISBN 10:   0472076779
Pages:   164
Publication Date:   28 February 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

"""This book is poised to make a significant contribution to the history of games, and the study of the social and cultural dimensions of games and gaming. The distinction of decoding and foreseeing playstyles is valuable for its recognition of how play defines games, both in terms of circulating and establishing a particular set of social uses and as it impacts the continued development of a game and franchise."" -Gerald Voorhees, University of Waterloo --Gerald Voorhees"


"""This book is poised to make a significant contribution to the history of games, and the study of the social and cultural dimensions of games and gaming. The distinction of decoding and foreseeing playstyles is valuable for its recognition of how play defines games, both in terms of circulating and establishing a particular set of social uses and as it impacts the continued development of a game and franchise.""-Gerald Voorhees, University of Waterloo"


Author Information

Simon Dor is Associate Professor of video game studies at the UniversitÉ du QuÉbec en Abitibi-TÉmiscamingue.

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