Programming for Game Design: A Hands-On Guide with Godot

Author:   Wallace Wang ,  Tonnetta Walcott
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   1st ed.
ISBN:  

9798868801891


Pages:   508
Publication Date:   14 February 2024
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $129.35 Quantity:  
Add to Cart

Share |

Programming for Game Design: A Hands-On Guide with Godot


Add your own review!

Overview

Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming. You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games. By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design. What You Will Learn Understand the basics of programming by creating simple video game elements in the Godot game engine. Explore variables and data structures to actively store and modify information about video game objects. Gain a deeper understanding of user interface design. Master simplified programming languages like GDScript. Who This Book Is For Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.

Full Product Details

Author:   Wallace Wang ,  Tonnetta Walcott
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   APress
Edition:   1st ed.
Weight:   0.789kg
ISBN:  

9798868801891


Pages:   508
Publication Date:   14 February 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1: Why learn programming with the Godot game engine Chapter 2: Getting to know Godot Chapter 3: Writing scripts Chapter 4: Storing data in variables Chapter 5: Mathematical operations  Chapter 6: Branching statements Chapter 7: Looping statements Chapter 8: Understanding arrays Chapter 9:  Understanding dictionaries Chapter 10: Functions Chapter 11:  Object-oriented programming Chapter 12:  Getting input from the user Chapter 13:  Shooting projectiles Chapter 14:  Adding projectiles to a player Chapter 15:  Hitting enemies with projectiles Chapter 16: Displaying a user interface Chapter 17: Adding physics Chapter 18: Playing audio Chapter 19: Creating and using scenes Chapter 20: Using Signals Chapter 21: Creating a Simple Tic-Tac-Toe Game

Reviews

Author Information

Wallace Wang has been writing computer books for over 30 years, including Steal This Computer Book, Microsoft Office for Dummies, Beginning Programming for Dummies, Beginning iPhone Development with SwiftUI, and The Structure of Game Design” to name just a few. He created the board game, “Orbit War,” for Steve Jackson Games, which simulated satellite warfare in the near future. He also writes screenplays and won first place in Scriptapalooza’s 2023 screenwriting competition. Tonnetta Walcott is a writer, podcaster, gamer, and programmer who is passionate about video games and technology. She graduated from San Diego State University with a English Bachelor’s and has a certificate in Computer Programming. After being offered an internship at Sony Online Entertainment, Tonnetta learned computer programming (C++, Java), web development, and game design using the Unity and Godot game engines. Tonnetta has programmed a simulation to chess, Battleship, and a matching concentration game, and is currently working on a game called NinChibi, where tiny chibi ninjas play tag in a single player and multiplayer mode. The NinChibi game is built with the Godot game engine.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List