Next Level: Making Games That Make Themselves

Author:   Dr Mike Cook
Publisher:   Bloomsbury Publishing PLC
ISBN:  

9781399423397


Pages:   288
Publication Date:   07 May 2026
Format:   Hardback
Availability:   Not yet available   Availability explained
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Next Level: Making Games That Make Themselves


Overview

How generative systems are reshaping the way games are made, how we experience them, and what this reveals about creativity itself. In video games creativity isn’t just seen, it’s played – from exploring endless landscapes to diving into character details and immersing ourselves in unpredictable narratives. Yet these elements are often the result of procedural generation – the creative use of algorithms to design game content. These generative systems lie behind some of the biggest hits in video game history, from genre-defying titles in the 1980’s to the most famous blockbusters of today. Next Level demystifies the techniques that are often as mysterious as their creations. Written by game designer and creative AI researcher Mike Cook, this book takes us on a tour of generative systems past and present, exploring how they work, the artistic uses they have in some of our favourite games, and how these algorithms didn’t just revolutionise how we design games – they changed how we think about creativity itself.

Full Product Details

Author:   Dr Mike Cook
Publisher:   Bloomsbury Publishing PLC
Imprint:   Bloomsbury Sigma
Dimensions:   Width: 16.00cm , Height: 2.80cm , Length: 23.60cm
Weight:   0.460kg
ISBN:  

9781399423397


ISBN 10:   1399423398
Pages:   288
Publication Date:   07 May 2026
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Author Information

Mike Cook is an AI researcher, game designer and writer from London, where he is a Senior Lecturer in the Department of Informatics at King’s College London. He is best-known for his research into automated game design – building AI systems that can design games from scratch. His AI systems have won numerous awards.

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