Gamedev Production and Design Workbook: Practical Companion for Producers, Designers & Leads

Author:   Leszek Lisowski
Publisher:   Leszek Lisowski
ISBN:  

9788397628120


Pages:   242
Publication Date:   26 January 2026
Format:   Hardback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Gamedev Production and Design Workbook: Practical Companion for Producers, Designers & Leads


Overview

Stop the Chaos. Focus on Shipping. Your Practical Companion for Game Production. Most game projects don't fail because of a lack of talent - they fail because they drown in scope creep, messy communication, and a loss of vision. Digital tools like Jira or Notion are great for tracking, but they often fail to help you think and strategize. The Gamedev Production and Design Workbook is a physical ""clarity tool"" I designed for developers who are tired of firefighting and want to start shipping. Built on 20 Years of Gamedev Scars I am Leszek Lisowski, and I have spent two decades in the trenches of game development. This workbook isn't a theoretical textbook. It's a condensed collection of frameworks that I personally use when things get messy. I created it to be your silent partner for meetings, brainstorming sessions, and long nights of production planning. The ""Left-Right"" Productivity System I developed this workbook with a specific workflow in mind: -The Left Page: A proven framework, checklist, or template (from Game Pillars to Risk Assessment). -The Right Page: Your dedicated workspace for notes, sketches, and project-specific decisions. I wanted to eliminate the need for searching through loose scraps of paper or getting distracted by endless browser tabs. What's Inside the 240 Pages? I divided the workbook into 7 logical blocks covering the entire lifecycle of a game: -Foundations: Define your Game Vision, Pillars, and High Concept. -Planning & Scoping: Master task estimation, feature prioritization, and risk management. -Production Core: Handle milestones, feedback loops, and daily stand-ups without the fluff. -Design & Mechanics: Break down core loops and difficulty curves. -The Business of Games: Market research, target audience profiling, and pitching basics. -People & Teams: Tools for better 1-on-1s and conflict resolution. -Personal Workflow: My personal strategies for Deep Work, learning backlogs, and preventing burnout. Why You Need This on Your Desk: -For Producers: Keep the scope under control and the team aligned. -For Designers: Never lose sight of the ""Core Fun"" of your game. -For Indie Leads: A structured way to wear ten hats at once without losing your mind. Stop clicking. Start writing. Build better games. 100 topics of pure gamedev utility designed for heavy note-taking.

Full Product Details

Author:   Leszek Lisowski
Publisher:   Leszek Lisowski
Imprint:   Leszek Lisowski
Dimensions:   Width: 17.80cm , Height: 2.10cm , Length: 25.40cm
Weight:   0.785kg
ISBN:  

9788397628120


ISBN 10:   8397628126
Pages:   242
Publication Date:   26 January 2026
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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