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OverviewStop the Chaos. Focus on Shipping. Your Practical Companion for Game Production. Most game projects don't fail because of a lack of talent - they fail because they drown in scope creep, messy communication, and a loss of vision. Digital tools like Jira or Notion are great for tracking, but they often fail to help you think and strategize. The Gamedev Production and Design Workbook is a physical ""clarity tool"" I designed for developers who are tired of firefighting and want to start shipping. Built on 20 Years of Gamedev Scars I am Leszek Lisowski, and I have spent two decades in the trenches of game development. This workbook isn't a theoretical textbook. It's a condensed collection of frameworks that I personally use when things get messy. I created it to be your silent partner for meetings, brainstorming sessions, and long nights of production planning. The ""Left-Right"" Productivity System I developed this workbook with a specific workflow in mind: -The Left Page: A proven framework, checklist, or template (from Game Pillars to Risk Assessment). -The Right Page: Your dedicated workspace for notes, sketches, and project-specific decisions. I wanted to eliminate the need for searching through loose scraps of paper or getting distracted by endless browser tabs. What's Inside the 240 Pages? I divided the workbook into 7 logical blocks covering the entire lifecycle of a game: -Foundations: Define your Game Vision, Pillars, and High Concept. -Planning & Scoping: Master task estimation, feature prioritization, and risk management. -Production Core: Handle milestones, feedback loops, and daily stand-ups without the fluff. -Design & Mechanics: Break down core loops and difficulty curves. -The Business of Games: Market research, target audience profiling, and pitching basics. -People & Teams: Tools for better 1-on-1s and conflict resolution. -Personal Workflow: My personal strategies for Deep Work, learning backlogs, and preventing burnout. Why You Need This on Your Desk: -For Producers: Keep the scope under control and the team aligned. -For Designers: Never lose sight of the ""Core Fun"" of your game. -For Indie Leads: A structured way to wear ten hats at once without losing your mind. Stop clicking. Start writing. Build better games. 100 topics of pure gamedev utility designed for heavy note-taking. Full Product DetailsAuthor: Leszek LisowskiPublisher: Leszek Lisowski Imprint: Leszek Lisowski Dimensions: Width: 17.80cm , Height: 2.10cm , Length: 25.40cm Weight: 0.785kg ISBN: 9788397628120ISBN 10: 8397628126 Pages: 242 Publication Date: 26 January 2026 Audience: General/trade , General Format: Hardback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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