Extending and Customizing Unreal Engine Editor: Methods for Improving Workflow and More Robust Scripting

Author:   Roger Mattsson
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032840406


Pages:   278
Publication Date:   02 December 2025
Format:   Paperback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Extending and Customizing Unreal Engine Editor: Methods for Improving Workflow and More Robust Scripting


Overview

This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as debugging already existing content. The book explains how several editor systems work, with a focus on how you can extend and modify them to suit your own workflow. Chapters cover how to create your own editor modes with several different kinds of tools in them, covering tools for artists and for gameplay scripting, giving you the foundation to build further tools and personalize your workflow. It also covers how to personalize toolbars and editor windows and create custom variable visualization and Blueprint nodes. Whether you are making a small indie game or an AAA game, this book will help you and your team in creating the tools needed to improve your workflow.

Full Product Details

Author:   Roger Mattsson
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.530kg
ISBN:  

9781032840406


ISBN 10:   1032840404
Pages:   278
Publication Date:   02 December 2025
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Introduction, 1. Editor Modes, 2. Toolbar, 3. Editor Windows, 4. Data Visualization, 5. Commandlets, 6. Extending Editor Debugging, 7. Google Sheets, 8. Blueprint Nodes Customization

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Author Information

Roger Mattsson has worked as a gameplay programmer and a game designer for over 20 years at several AAA studios and small indie studios. He is currently working at Neon Giant as a Principal Programmer, a studio focused on making big ambitious games with few people.

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