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OverviewThis book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as debugging already existing content. The book explains how several editor systems work, with a focus on how you can extend and modify them to suit your own workflow. Chapters cover how to create your own editor modes with several different kinds of tools in them, covering tools for artists and for gameplay scripting, giving you the foundation to build further tools and personalize your workflow. It also covers how to personalize toolbars and editor windows and create custom variable visualization and Blueprint nodes. Whether you are making a small indie game or an AAA game, this book will help you and your team in creating the tools needed to improve your workflow. Full Product DetailsAuthor: Roger MattssonPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.530kg ISBN: 9781032840406ISBN 10: 1032840404 Pages: 278 Publication Date: 02 December 2025 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsIntroduction, 1. Editor Modes, 2. Toolbar, 3. Editor Windows, 4. Data Visualization, 5. Commandlets, 6. Extending Editor Debugging, 7. Google Sheets, 8. Blueprint Nodes CustomizationReviewsAuthor InformationRoger Mattsson has worked as a gameplay programmer and a game designer for over 20 years at several AAA studios and small indie studios. He is currently working at Neon Giant as a Principal Programmer, a studio focused on making big ambitious games with few people. Tab Content 6Author Website:Countries AvailableAll regions |
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