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OverviewFull Product DetailsAuthor: Rob WhitakerPublisher: APress Imprint: APress Edition: 1st ed. Weight: 0.551kg ISBN: 9781484258132ISBN 10: 1484258134 Pages: 342 Publication Date: 26 April 2020 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: What is Accessibility? • Intro to accessibility - great accessibility is a great experience for everyone • Intro to disability - ie, its not all visual • Why mobile is the best for accessible innovation Chapter 2: What is Digital Inclusion? • Brief history of accessible thinking • Inclusive design & the persona spectrum • Empathy Chapter 3: Accessibility Tools on Android • Brief overview of the accessibility features & tools built into Android. What these mean for users, and how to leverage them as developers • Including code snippets Chapter 4: Accessibility Tools for iOS • Brief overview of the accessibility features & tools built into iOS. What these mean for users, and how to leverage them as developers • Including code snippets Chapter 5: Ensuring good accessibility • User research • Testing with accessibility tools Chapter 6: Visual Impairments • Practical tips for improving the experience for people with visual impairments • Including code snippets Chapter 7: Motor issues • Practical tips for improving the experience for people with motor issues • Including code snippets Chapter 8: Deaf & Hard of Hearing • Practical tips for improving the experience for people with auditory impairments • Including code snippets Chapter 9: Anxiety & Mental Health • Practical tips for improving the experience for people with visual mental health issues • Including code snippets Chapter 10: Dyslexia, Autism and Learning Difficulties • Practical tips for improving the experience for people with learning difficulties • Including code snippets Chapter 11: Poor Digital Skills • Good accessibility is not just about disability, but ability too • What skills are essential for digital life, and how do we measure up • Practical tips for improving the experience for people with poor digital skills Chapter 12: Life Circumstances • Good accessibility is not just about disability, but people's circumstances too • How circumstances such as low income, poor education etc can affect your digital interactions • Practical tips for improving the experience for people with with difficult life circumstances Chapter 13: Age, Gender & Sexuality • Theres a huge gap in digital use between 18 year olds, and those aged 60+. • How do we make sure we're not prejudicing based on age or experience, gender or sexuality when creating software Chapter 14: InternationalizationReviewsAuthor InformationRob Whitaker is an iOS software development engineer at Capital One UK with a passion for improving digital experiences for everyone. He actively observes how people use technology, and considers how we can all make those interactions better. Currently he’s working on a project to make the Capital One UK app the first mobile app certified by the RNIB (Royal National Institute for Blind People). Tab Content 6Author Website:Countries AvailableAll regions |