Computational Design for Landscape Architects

Author:   Brendan Harmon
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032407043


Pages:   226
Publication Date:   31 May 2024
Format:   Hardback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Computational Design for Landscape Architects


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Overview

This book is a guide to computational design for landscape architects replete with extensive tutorials. It introduces algorithmic approaches for modeling and designing landscapes. The aim of this book is to use algorithms to understand and design landscape as a generative system, i.e. to harness the processes that shape landscape to generate new forms. An algorithmic approach to design is gently introduced through visual programming with Grasshopper, before more advanced methods are taught in Python, a high-level programming language. Topics covered include parametric design, randomness and noise, waves and attractors, lidar, drone photogrammetry, point cloud modeling, terrain modeling, earthworks, digital fabrication, and more. The chapters include sections on theory, methods, and either visual programming or scripting. Online resources for the book include code and datasets so that readers can easily follow along and try out the methods presented. This book is a much-needed guide, both theoretical and practical, on computational design for students, educators, and practitioners of landscape architecture.

Full Product Details

Author:   Brendan Harmon
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.590kg
ISBN:  

9781032407043


ISBN 10:   1032407042
Pages:   226
Publication Date:   31 May 2024
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

1. Introduction 2. Visual Programming 3. Programming 4. Randomness 5. Random Paving 6. Tessellations 7. Point Clouds 8. Grove 9. Waves 10. Surfaces 11. Patterns 12. Attractors 13. Noise 14. Biome 15. Terrain 16. Dunes 17. Earthworks 18. Fabrication A. Packages B. Color Gradients C. File Paths D. Code and Data

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Author Information

Brendan Harmon is a computational designer, spatial scientist, and Assistant Professor of Landscape Architecture at Louisiana State University, where he teaches geographic information systems, computational design, digital fabrication, and robotics.

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