Beasts and Behemoths

Author:   Jim Zub ,  Stacy King ,  Andrew Wheeler ,  Official Dungeons & Dragons Licensed
Publisher:   Penguin Putnam Inc
ISBN:  

9781984858788


Pages:   112
Publication Date:   20 October 2020
Recommended Age:   From 8 to 12 years
Format:   Hardback
Availability:   In stock   Availability explained
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Beasts and Behemoths


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Overview

Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page. Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.

Full Product Details

Author:   Jim Zub ,  Stacy King ,  Andrew Wheeler ,  Official Dungeons & Dragons Licensed
Publisher:   Penguin Putnam Inc
Imprint:   G.P.Putnam's Sons Books for Young Readers'
Weight:   0.567kg
ISBN:  

9781984858788


ISBN 10:   1984858785
Pages:   112
Publication Date:   20 October 2020
Recommended Age:   From 8 to 12 years
Audience:   Children/juvenile ,  Children's (6-12)
Format:   Hardback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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