Augmented Reality Games II: The Gamification of Education, Medicine and Art

Author:   Vladimir Geroimenko
Publisher:   Springer International Publishing AG
Edition:   2nd ed. 2024
ISBN:  

9783031544743


Pages:   365
Publication Date:   08 May 2024
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $527.97 Quantity:  
Add to Cart

Share |

Augmented Reality Games II: The Gamification of Education, Medicine and Art


Add your own review!

Overview

Full Product Details

Author:   Vladimir Geroimenko
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   2nd ed. 2024
ISBN:  

9783031544743


ISBN 10:   3031544749
Pages:   365
Publication Date:   08 May 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

Author Information

Dr Vladimir Geroimenko is a Professor at the Faculty of Informatics and Computer Science of the British University in Egypt, Cairo.  He has edited and authored 21 books, 14 of which have been published by Springer. His most recent research monographs include: “Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies”, Springer, 2023; “Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium”, 3rd Edition, Springer, 2022; “Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain”, Springer, 2021: “Augmented Reality in Education: A New Technology for Teaching and Learning”, Springer, 2020; “Augmented Reality Games I: Understanding the Pokémon GO Phenomenon”, Springer, 2019 and “Augmented Reality Games II: The Gamification of Education, Medicine and Art”, Springer, 2019. Dr Geroimenko received his MSc degree in Physics and Mathematics from Vitebsk State University, Belarus (1976), PhD degree in the Methodology of Science from Belarusian Academy of Sciences, Minsk (1982) and a higher DSc (Doctor of Science) degree in Cognitive Sciences from Belarusian State University, Minsk (1990).  From 1982 to 1998, he worked at the Belarusian Academy of Sciences. From 1991 to 1993, he was a Research Fellow of the Alexander von Humboldt Foundation at the Ruhr-University Bochum, Germany and from 1995 to 1998 – Visiting Professor at the SSKKII Centre for Cognitive Science, Goteborg University & Chalmers University of Technology, Sweden. In 1998, he joined the University of Plymouth, UK as a Reader in Multimedia and Web Technology. In September 2016, he joined the British University in Egypt as a Professor of Informatics and Computer Science. Dr Geroimenko is also a digital artist and short story writer. A British citizen since 2002, was born in the Vitebsk Region of Belarus, the legendary birthplace of Mark Chagall. Since 1995, he has been experimenting with different types of digital art. His limited-edition prints are in private collections of Australia, Brazil, Canada, Finland, France, Germany, Holland, Japan, Malta, Mexico, Russia, Spain, Switzerland, UK, and USA. In 2013, he published the book “A Bottle of Plymouth Gin: 12 Detective Stories Set in Devon & Cornwall”, which features 12 mysterious cases rooted in the lore of two of the most beautiful British counties. More than 60 of his art books of digital, abstract, and surrealist paintings are available in Amazon Kindle stores worldwide.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List