ArtsIT, Interactivity and Game Creation: 14th EAI International Conference, ArtsIT 2025, Dubai, United Arab Emirates, November 7–9, 2025, Proceedings, Part II

Author:   Anthony L. Brooks
Publisher:   Springer Nature Switzerland AG
ISBN:  

9783032269980


Pages:   380
Publication Date:   09 June 2026
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $263.97 Quantity:  
Add to Cart

Share |

ArtsIT, Interactivity and Game Creation: 14th EAI International Conference, ArtsIT 2025, Dubai, United Arab Emirates, November 7–9, 2025, Proceedings, Part II


Overview

Full Product Details

Author:   Anthony L. Brooks
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
ISBN:  

9783032269980


ISBN 10:   3032269989
Pages:   380
Publication Date:   09 June 2026
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

.- Special Track on Accessible Digital Music. .- From Stage to Home: High-Resolution VR Concerts as a Key to Inclusive Music Experiences. .- Rethinking the classroom: co-creating immersive web environments with students. .- Music as Script: A novel approach to visualizing musical structure with creative reinterpretation. .- Evaluating a Musical Training Program, Based on the Use of Accessible Digital Musical Instruments, for the Development of Life Skills of People with Williams-Beuren Syndrome or Neurocognitive Disorders. .- HeadBower: Towards Expressive Violin Control for Musicians with Quadriplegia. .- Embodied AI and the Future of Accessible Music-Making: A Review of Developments in AI-ADMIs Post-Frid. .- The Accessible Digital Music Network: Starting, Scope, and Future Development. .- Embodied Musical Intelligence: Kinesthetic Learning and Extended Digital Musical Instruments. .- Special Track on Art and Design in the AI Era. .- From Dada to Data: Generative AI and the Aesthetics of Computational Postmodernism. .- Thinking of Utopia. Building a Dystopia: (NEOM)morphism and the State. .- The role of AI in artistic practice and legacy conservation, on the example of the AI Hokusai ArtTech research project. .- GöttwAIg: An AI co-created 21st-century reinterpretation of the cabinet of curiosities of Göttweig Abbey in Austria. .- Special Track on Interactive Design in Intangible Heritage. .- Beyond Mimesis: Extensive VR Design in the SHARED Case Study. .- AI-Powered Chinese Calligraphy Research: A Comprehensive Analysis. .- From Spectacle to Connection: Designing Cross-Cultural Experiences of Opening Ceremonies in VR. .- IKIGAI PLAY Requirements for the development of a lúdic toolkit oriented to Smart Ageing through a Human-Centered Design Approach. .- Special Track on Transcending Reality (+ Biofeedback Art Research). .- Enhancing Retail Spaces for Health and Well-Being Through a Novel AI-Based Design Framework. .- LightHearted—A Framework for Mapping ECG Signals to Light Parameters in Performing Arts. .- The Beat Goes On: Accessible Biosignal Measurement for Empathetic Immersive Experience. .- Subli-beauty: Beauty and Sublime in 21st-Century New Media Art and its Connection to Mental Ecology. .- Neural Data-Driven Interactive Art: Integrating fNIRS Signals with MAX-MSP for Conceptual Transformation Performance. .- From Brain Rhythms to Aesthetics: Generative Visualization of Neural Activity During Zazen Practice. .- Digital Musical Instruments, Education, and AI: Towards Enhanced Learning and Creativity. .- Posters and Demos Track. .- Enhancing Road Safety: An Analysis of Dubai Police Accident Management and Traffic Violation Enforcement. .- Towards Patient-Centered Rehabilitation: An Origami-Inspired Adaptive Spine Support Device with AI-Guided Therapy. .- Quantum Convolutional Neural Network Architectural Block for Object Detection. .- Accessibility Challenges in Video Game Camera Systems: Issues and Design Guidelines.

Reviews

Author Information

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

RGJ26

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List