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5605 books were found.
The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick... Read More >>
Emergencies--landing a malfunctioning plane, resuscitating a heart attack victim, or avoiding a head-on car crash--all... Read More >>
This research monograph brings AI to the field of Customer Relationship Management (CRM) to make a customer experience... Read More >>
This book presents explorable XR environments—their rationale, concept, architectures as well as methods and tools... Read More >>
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The first section deals with narrative design and theory, the second section includes social and cultural studies... Read More >>
This book highlights cooperative coverage control approaches of multi-agent systems in uncertain environments and... Read More >>
These transactions publish research in computer-based methods of computational collective intelligence (CCI) and... Read More >>
This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling,... Read More >>
Increase adoption and usage of data analytics with a step-by-step agile process to gain stakeholder buy-in and create... Read More >>
This book constitutes the thoroughly refereed proceedings of the 7th Iberoamerican Workshop on Human-Computer Interaction,... Read More >>
This book gathers original papers reporting on innovative methods and tools in design, modelling, simulation and... Read More >>
Artificial Intelligence (AI) is changing the world around us, and it is changing the way people are living, working,... Read More >>
This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance,... Read More >>
Get Into UX book is a career advice book written to help new and experienced designers get unstuck. It's a foolproof... Read More >>
Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges... Read More >>
This book introduces Participatory Design to researchers and students in Human–Computer Interaction (HCI). Read More >>
This book reports on the design and testing of an sEMG-based control strategy for a fully-wearable low-cost hand... Read More >>
This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction,... Read More >>
From readability to operability, this book presents a number of experiments to analyze the characteristics of paper... Read More >>