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OverviewFull Product DetailsAuthor: Dan WatersPublisher: APress Imprint: APress Edition: 1st ed. Dimensions: Width: 17.80cm , Height: 2.20cm , Length: 23.50cm Weight: 0.818kg ISBN: 9781430218616ISBN 10: 1430218614 Pages: 400 Publication Date: 16 March 2009 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsGetting Started.- to XNA Game Studio 3.0.- Game Content.- Developing for the Zune.- XNA Fundamental Game Programming Concepts.- Advanced Techniques.- Final Exercise: Multiplayer Crazy Eights.ReviewsAuthor InformationDan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums. Tab Content 6Author Website:Countries AvailableAll regions |
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