Zune Game Development using XNA 3.0

Author:   Dan Waters
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781430218616


Pages:   400
Publication Date:   16 March 2009
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Zune Game Development using XNA 3.0


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Full Product Details

Author:   Dan Waters
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 17.80cm , Height: 2.20cm , Length: 23.50cm
Weight:   0.818kg
ISBN:  

9781430218616


ISBN 10:   1430218614
Pages:   400
Publication Date:   16 March 2009
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Getting Started.- to XNA Game Studio 3.0.- Game Content.- Developing for the Zune.- XNA Fundamental Game Programming Concepts.- Advanced Techniques.- Final Exercise: Multiplayer Crazy Eights.

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Author Information

Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums.

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