XNA 3.1 Game Development for Teens

Author:   Jerry Ford, Jr.
Publisher:   Cengage Learning, Inc
Edition:   0
ISBN:  

9781435454385


Pages:   336
Publication Date:   01 February 2010
Recommended Age:   From 12 to 17 years
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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XNA 3.1 Game Development for Teens


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Full Product Details

Author:   Jerry Ford, Jr.
Publisher:   Cengage Learning, Inc
Imprint:   Cengage Learning, Inc
Edition:   0
Dimensions:   Width: 18.40cm , Height: 1.20cm , Length: 22.80cm
Weight:   0.580kg
ISBN:  

9781435454385


ISBN 10:   1435454383
Pages:   336
Publication Date:   01 February 2010
Recommended Age:   From 12 to 17 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Inactive
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Part IXNA Development Basics. Chapter 1Introducing XNA 3.0. Chapter 2Getting Started. Part IILearning How to Program with Visual C# Studio Express 2008. Chapter 3Working with Data, Values and Variables. Chapter 4Conditional Logic and Loops. Chapter 5Objects, Classes and Methods. Part IICreating Games. Chapter 6Collecting User Input. Chapter 7Displaying Images and Text. Chapter 8Collision Detection. Chapter 9Adding Sound Effects and Background Music. Chapter 10 2D and 3D Game Development. Chapter 11 Advanced Development Techniques. Chapter 12 Multi-player Games. Part IVAdvanced Topics. Chapter 13 The Xbox Creators Club - Porting Games XBox 360. Chapter 14 Porting Your Games to the Zune Player. Chapter 15 Finding with Program Errors.

Reviews

Part I XNA Development Basics. Chapter 1 Introducing XNA 3.0. Chapter 2 Getting Started. Part II Learning How to Program with Visual C# Studio Express 2008. Chapter 3 Working with Data, Values and Variables. Chapter 4 Conditional Logic and Loops. Chapter 5 Objects, Classes and Methods. Part II Creating Games. Chapter 6 Collecting User Input. Chapter 7 Displaying Images and Text. Chapter 8 Collision Detection. Chapter 9 Adding Sound Effects and Background Music. Chapter 10 2D and 3D Game Development. Chapter 11 Advanced Development Techniques. Chapter 12 Multi-player Games. Part IV Advanced Topics. Chapter 13 The Xbox Creators Club - Porting Games XBox 360. Chapter 14 Porting Your Games to the Zune Player. Chapter 15 Finding with Program Errors.


Author Information

Jerry Lee Ford, Jr. is an author, educator, and IT professional with more than 25 years of experience in information technology, including roles as an automation analyst, technical manager, technical support analyst, automation engineer, and security analyst. He is the author of 39 books and the coauthor of two additional books. Jerry has a master’s degree in business administration from Virginia Commonwealth University in Richmond, Virginia, and has more than five years of experience as an adjunct instructor teaching networking courses in information technology.

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