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OverviewFull Product DetailsAuthor: Christy MarxPublisher: Taylor & Francis Ltd Imprint: Focal Press Dimensions: Width: 19.10cm , Height: 2.00cm , Length: 23.50cm Weight: 1.950kg ISBN: 9780240813431ISBN 10: 024081343 Pages: 424 Publication Date: 04 March 2010 Audience: Professional and scholarly , Professional and scholarly , Professional & Vocational , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction: Introduction to Animation Writing 1 Marx Writingfor Animation, Comics and Games: Animation terminology 2 Marx Writingfor Animation, Comics and Games: The Basics 3 Wright: Animation Writing and Development: Basic Animation Writing Structure 4 Wright: Animation Writing and Development: Developing Characters 5 Wright: Animation Writing and Development: Comedy and Gag Writing 6 Wright: Animation Writing and Development: The Animation Feature 7 Wright: Animation Writing and Development: The Pitch 8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering 9 Wright: Animation Writing and Development: Agents, Networking and Finding Work Marx Introduction: Introduction to Game Writing 10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design 11 Miller: Digital Storytelling: Interactivity and its Effects 12 Miller: Digital Storytelling: Old Tools/New Tools 13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer 14 Miller Digital Storytelling: Creating a Work of Digital Storytelling 15 Marx: Writingfor Animation, Comics and Games: the Script Format 16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting 17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative 18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative 19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge 20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play 21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management 22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play 23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games 24 Miller: Digital Storytelling: Working as a Digital Storyteller 25 Miller: Digital Storytelling: Creating Your Own Showcase 26 Marx: Writingfor Animation, Comics and Games: Breaking & EnteringReviewsAuthor InformationBased in Los Angeles, California. Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more. Tab Content 6Author Website:Countries AvailableAll regions |