Dungeons & Dragons Worlds & Realms: Adventures from Greyhawk to Faerûn and Beyond

Author:   Adam Lee ,  Official Dungeons & Dragons Licensed
Publisher:   Random House USA Inc
ISBN:  

9780593835500


Pages:   368
Publication Date:   29 October 2024
Format:   Hardback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Dungeons & Dragons Worlds & Realms: Adventures from Greyhawk to Faerûn and Beyond


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Overview

Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse. Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse. ""A wonderful collection. Thisincredible journey through the fantastical realmsthat inspired countless tables to roll dice together is both an educational and a visual treat!""-Matt Mercer Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game's inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game. With Mordenkainen's guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen's philosophical musings provide a mage's-eye view of the worlds' unique features, creatures, and characters, captivating readers' imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson, Jody Houser and Eric Campbell, Jasmine Bhullar, and Geoffrey Golden. Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present, with original cover and chapter-opener illustrations, Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse, appealing to both new and long-standing fans alike.

Full Product Details

Author:   Adam Lee ,  Official Dungeons & Dragons Licensed
Publisher:   Random House USA Inc
Imprint:   Random House Inc
Weight:   0.567kg
ISBN:  

9780593835500


ISBN 10:   0593835506
Pages:   368
Publication Date:   29 October 2024
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

Reviews

“This incredible journey through the fantastical realms that inspired countless tables to roll dice together is both an educational and a visual treat! A wonderful collection that marries the history of the game with in-world stories and gorgeous art to present a unique and wondrous new way to engage, or re-engage, these worlds. I thoroughly enjoyed it.”—Matt Mercer “Worlds & Realms is a masterwork of in-universe storytelling and organic worldbuilding that narratively unifies the D&D multiverse for the first time in its history. It is for everyone who skips the stats and tables to devour the narrative details of the campaign setting and the legendary heroes who define them.”—Wil Wheaton “D&D’s multiverse is extremely vast and complicated, and Worlds & Realms seems to fill a much-needed gap to help both newcomers and long-time players make sense of its fantastical realms...But this is no dry, matter-of-fact history book. Instead, readers will explore these settings through the narration of the archmage Mordenkainen, who shares his personal experiences of these locations and thoughts on the legendary characters who’ve lived there.”—Polygon   “Worlds & Realms will take us on a journey deep into the art, history, and tales of many of D&D’s most popular locations . . . in true Dungeons & Dragons fashion, we’ll receive an immersive experience as the legendary mage Mordenkainen guides us through the locations and weaves a brilliant story around us.”—NERDIST     “Worlds & Realms is an incredible triumph for the D&D brand . . . It’s impressive simply as an artbook, but to an aspiring dungeon master, it could serve as inspiration for hundreds of exciting campaigns. For a D&D novice, this book will answer all the questions they didn’t even know they had.”—The Fandom Post


“This incredible journey through the fantastical realms that inspired countless tables to roll dice together is both an educational and a visual treat! A wonderful collection that marries the history of the game with in-world stories and gorgeous art to present a unique and wondrous new way to engage, or re-engage, these worlds. I thoroughly enjoyed it.”—Matt Mercer “Worlds & Realms is a masterwork of in-universe storytelling and organic worldbuilding that narratively unifies the D&D multiverse for the first time in its history. It is for everyone who skips the stats and tables to devour the narrative details of the campaign setting and the legendary heroes who define them.”—Wil Wheaton


Author Information

Adam Lee worked for Wizards of the Coast for more than a decade creating worlds and adventures for Dungeons & Dragons and Magic the Gathering. He now works as a story consultant, worldbuilder, and creative writer for Mysterious Alchemy, an IP development company that he cofounded with fellow creative and friend Ari Levitch. He is also the author of two tarot booklets and has been a tarot reader for most of his life. When he's not writing books and adventures, he's adventuring in the real world exploring the beauty of nature and consciousness. Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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