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OverviewIn the world of computer gaming, World of Warcraft is a game changer. It's not only a standout product but also big business. The massively multiplayer online role-playing game is one of Blizzard Entertainment's most popular offerings and has helped catapult the global video game industry's yearly revenue to an estimated $347 billion. For readers age 12 and up, this STEM-based title dives inside the technology property and examines its features, design and development history, programming innovations, and effects on player communities. Collaborations, spin-offs, and esports tournaments are also discussed. Includes a glossary, sidebars, and profiles of notable creators. Full Product DetailsAuthor: Erin SilverPublisher: Creative Education Imprint: Creative Education ISBN: 9798889896371Pages: 48 Publication Date: 15 July 2025 Audience: Children/juvenile , Children / Juvenile Format: Hardback Publisher's Status: Forthcoming Availability: Not yet available ![]() This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |