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OverviewDesigned for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2.0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2.0. The foundations of J2ME and MIDP, as well as discussions of the Game API and support for tiles, sprites, animation, and MIDI music, are presented, along with a complete example of a working game. Full Product DetailsAuthor: Ralph BarbagalloPublisher: Wordware Publishing Inc. Imprint: Wordware Publishing Inc. Edition: New edition Dimensions: Width: 15.50cm , Height: 2.00cm , Length: 23.00cm Weight: 0.539kg ISBN: 9781556229985ISBN 10: 1556229984 Pages: 342 Publication Date: 14 August 2004 Audience: General/trade , Professional and scholarly , General , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationRalph Barbagallo is an industry veteran with an extensive background in software engineering and design for such firms as Ion Storm, Papyrus/Sierra On-Line, and Neversoft. His credits include a wide range of projects for systems ranging from the PC to the Playstation 2. Since 2001, Ralph has been running FLARB, a Southern California game studio whose primary focus is on wireless and mobile entertainment. Their partners include Verizon Wireless, Alltel, Qualcomm, and Sony Ericsson. Ralph's first book, ""Wireless Game Development in C/C++ with BREW"" (1556229054), was among the first programming books to cover the emerging wireless gaming industry. Tab Content 6Author Website:Countries AvailableAll regions |