Why It's OK to Be a Gamer

Author:   Sarah C. Malanowski ,  Nicholas R. Baima
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032312156


Pages:   212
Publication Date:   13 May 2024
Format:   Hardback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Why It's OK to Be a Gamer


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Overview

If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy. Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life. Key Features Introduces the philosophy of video games in a humorous and lively way with lots of engaging examples Defends gaming through a virtue theoretic approach Discusses contemporary psychology and neuroscience literature on gaming Includes discussion of gamers, video games, and common experiences of gaming

Full Product Details

Author:   Sarah C. Malanowski ,  Nicholas R. Baima
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.580kg
ISBN:  

9781032312156


ISBN 10:   1032312157
Pages:   212
Publication Date:   13 May 2024
Audience:   General/trade ,  College/higher education ,  Professional and scholarly ,  General ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Introduction; 1. Fatality! On violence and gaming; 2. The virtuous and vicious gamer; 3. Raiding, virtue, and best buds; 4. Hooked on gaming; 5. Gaming your way out of the cave: the intellectual and aesthetic value of gaming; 6. The life well-played.

Reviews

“A delightful challenge to those who dismiss video games as a waste of time. While this book concedes that gaming poses risks, it also offers a compelling argument for compensatory rewards. Even more importantly, it suggests that we should be highly suspicious of our own inclination to judge harshly when other people do things just for fun.” – Nicholas D. Smith, Lewis & Clark College


“A delightful challenge to those who dismiss video games as a waste of time. While this book concedes that gaming poses risks, it also offers a compelling argument for compensatory rewards. Even more importantly, it suggests that we should be highly suspicious of our own inclination to judge harshly when other people do things just for fun.” – Nicholas D. Smith, Lewis & Clark College “Malanowski and Baima’s book deserves to become the go-to work for thinking about the ethics of video gaming from a virtue ethical perspective well-grounded in contemporary psychology. With a prose style just as clear as it is charming and funny, the authors challenge us and help us to think holistically about how the life of a gamer can be a flourishing life. If you’re a gamer, or just an intelligent person interested in or even concerned about video games and society, this book should be on your shelf.” –Tobias Flattery, Wake Forest University


“A delightful challenge to those who dismiss video games as a waste of time. While this book concedes that gaming poses risks, it also offers a compelling argument for compensatory rewards. Even more importantly, it suggests that we should be highly suspicious of our own inclination to judge harshly when other people do things just for fun.” – Nicholas D. Smith, Lewis & Clark College “Malanowski and Baima’s book deserves to become the go-to work for thinking about the ethics of video gaming from a virtue ethical perspective well-grounded in contemporary psychology. With a prose style just as clear as it is charming and funny, the authors challenge us and help us to think holistically about how the life of a gamer can be a flourishing life. If you’re a gamer, or just an intelligent person interested in or even concerned about video games and society, this book should be on your shelf.” –Tobias Flattery, Wake Forest University “Like gaming, philosophy often revolves around complex systems and jargon (not to mention a defensive tribalism for one’s preferred system) that can make it inhospitable to newcomers. Not so with Sarah Malanowski and Nicholas Baima’s new book. For noobs and seasoned vets alike, Why It’s Okay to Be a Gamer combines the very old (ancient philosophy) and the very new (contemporary psychology and videogames) into a delightful package that extols the virtues of both.” –Andrew T. Kissel, Old Dominion University, USA


Author Information

Sarah C. Malanowski is Instructor of Philosophy at Florida Atlantic University, USA. She specializes in philosophy of cognitive science and biomedical ethics, and her work has appeared in Frontiers in Neuroanatomy, Synthese, Bioethics, Journal of Medicine & Philosophy, and Neuroethics. Sarah is also a dedicated World of Warcraft player and a casual player of many other video games, and enjoys building cosplays for video game conventions. Nicholas R. Baima is Associate Professor of Philosophy at Harriet L. Wilkes Honors College, Florida Atlantic University, USA. He specializes in ancient philosophy and ethical theory, as well as Destiny 2. His work has appeared in journals such as Ancient Philosophy, Phronesis, Journal of the History of Philosophy, Ethical Theory and Moral Practice, and Journal of Value Inquiry. He is the coauthor, with Tyler Paytas, of Plato’s Pragmatism: Rethinking the Relationship of Ethics and Epistemology (Routledge, 2021).

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