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OverviewFull Product DetailsAuthor: Anastasia SalterPublisher: University of Iowa Press Imprint: University of Iowa Press Dimensions: Width: 15.20cm , Height: 1.60cm , Length: 22.90cm Weight: 0.372kg ISBN: 9781609382759ISBN 10: 1609382757 Pages: 202 Publication Date: 30 October 2014 Audience: College/higher education , Undergraduate , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsNot even the most wonderful book can be magical in itselfreaders are the true magicians, and the heart of their power lies in seeing beyond the letter of any text, into that space of possibility where words make worlds. Reading and writing must remain in play. Salter has produced a notably magical book that examines the fresh generation of writer-designers who are now creating works with roots in both library and arcade. Stuart Moulthrop, University of Wisconsin, Milwaukee Not even the most wonderful book can be magical in itself--readers are the true magicians, and the heart of their power lies in seeing beyond the letter of any text, into that space of possibility where words make worlds. Reading and writing must remain in play. Salter has produced a notably magical book that examines the fresh generation of writer-designers who are now creating works with roots in both library and arcade. --Stuart Moulthrop, University of Wisconsin, Milwaukee Not even the most wonderful book can be magical in itselfreaders are the true magicians, and the heart of their power lies in seeing beyond the letter of any text, into that space of possibility where words make worlds. Reading and writing must remain in play. Salter has produced a notably magical book that examines the fresh generation of writer-designers who are now creating works with roots in both library and arcade. Stuart Moulthrop, University of Wisconsin, Milwaukee In What Is Your Quest?, we find adventure games situated in their many important contexts and we are shown their relationship to the sometimes overlapping categories of electronic literature, tabletop role-playing games, gamebooks, interactive fiction, transmedia storytelling, and the e-book. Anastasia Salter considers overlooked threads (including several sorts of fan production) as she traces the history and extent of this genre, clearly and accessibly mapping out a fascinating constellation of digital works. Nick Montfort, author, Twisty Little Passages: An Approach to Interactive Fiction What Is Your Quest? offers a significant contribution to the general field of cyberculture studies, in particular to gaming, electronic literature, e-books, and mobile computing. Bryan Alexander, author, The New Digital Storytelling In What Is Your Quest?, we find adventure games situated in their many important contexts and we are shown their relationship to the sometimes overlapping categories of electronic literature, tabletop role-playing games, gamebooks, interactive fiction, transmedia storytelling, and the e-book. Anastasia Salter considers overlooked threads (including several sorts of fan production) as she traces the history and extent of this genre, clearly and accessibly mapping out a fascinating constellation of digital works. --Nick Montfort, author, Twisty Little Passages: An Approach to Interactive Fiction Not even the most wonderful book can be magical in itself--readers are the true magicians, and the heart of their power lies in seeing beyond the letter of any text, into that space of possibility where words make worlds. Reading and writing must remain in play. Salter has produced a notably magical book that examines the fresh generation of writer-designers who are now creating works with roots in both library and arcade. --Stuart Moulthrop, University of Wisconsin, Milwaukee In What Is Your Quest? , we find adventure games situated in their many important contexts and we are shown their relationship to the sometimes overlapping categories of electronic literature, tabletop role-playing games, gamebooks, interactive fiction, transmedia storytelling, and the e-book. Anastasia Salter considers overlooked threads (including several sorts of fan production) as she traces the history and extent of this genre, clearly and accessibly mapping out a fascinating constellation of digital works. --Nick Montfort, author, Twisty Little Passages: An Approach to Interactive Fiction What Is Your Quest? offers a significant contribution to the general field of cyberculture studies, in particular to gaming, electronic literature, e-books, and mobile computing. --Bryan Alexander, author, The New Digital Storytelling What Is Your Quest? offers a significant contribution to the general field of cyberculture studies, in particular to gaming, electronic literature, e-books, and mobile computing. --Bryan Alexander, author, The New Digital Storytelling In What Is Your Quest?, we find adventure games situated in their many important contexts and we are shown their relationship to the sometimes overlapping categories of electronic literature, tabletop role-playing games, gamebooks, interactive fiction, transmedia storytelling, and the e-book. Anastasia Salter considers overlooked threads (including several sorts of fan production) as she traces the history and extent of this genre, clearly and accessibly mapping out a fascinating constellation of digital works. --Nick Montfort, author, Twisty Little Passages: An Approach to Interactive Fiction Not even the most wonderful book can be magical in itself--readers are the true magicians, and the heart of their power lies in seeing beyond the letter of any text, into that space of possibility where words make worlds. Reading and writing must remain in play. Salter has produced a notably magical book that examines the fresh generation of writer-designers who are now creating works with roots in both library and arcade. --Stuart Moulthrop, University of Wisconsin, Milwaukee Author InformationAnastasia Salter is an assistant professor in Science, Information Arts and Technologies at the University of Baltimore, USA, where she directs the graduate programs in interaction design and information architecture. Her work spans the future of narrative, from transformative works to video games and comics. She is the co-author, with John Murray, of Flash: Building the Interactive Web (2014). A contributing author for ProfHacker, a blog on pedagogy and technology hosted by the Chronicle of Higher Education, she resides in Columbia, Maryland, USA. Tab Content 6Author Website:Countries AvailableAll regions |