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OverviewWhat if you could build a high-performance game engine - not on a desktop platform, but directly inside the browser using modern C++ and WebAssembly? And what if those fast, fluid, visually rich experiences were powered by an engine you designed entirely yourself? Most developers rely on prebuilt tools, and very few ever learn how a real engine works beneath the surface. This book aims to change that. WebAssembly Game Engine in C++ is a practical, immersive guide that takes you deep into the architecture of modern game development. Instead of reading about how WebAssembly, C++, Emscripten, and WebGL2 shape the future of browser-based games, you'll build a complete production-ready engine step by step. Every chapter introduces a core system - rendering, memory, ECS, assets, debugging, deployment - and integrates it directly into your engine as you go. As you progress, you'll develop a strong, intuitive understanding of performance, memory design, real-time rendering, and the patterns that make engines feel responsive and alive. By the final chapter, you'll have crafted a fully functional WebAssembly-ready C++ engine - and, more importantly, you'll have the insight and confidence to extend it, optimize it, and ship your own high-performance browser games. Why This Book Stands OutThis book blends clear explanations with real-world structure, teaching complex systems in a way that feels natural and purposeful. There's no filler, no isolated examples - everything you build contributes to a cohesive, meaningful engine that grows with each chapter. The approach is future-focused as well. WebAssembly is rapidly becoming a pillar of high-performance web applications, and understanding how to write fast, efficient, native-like software for the browser positions you ahead in a growing field. If you want to understand how modern engines truly work - and build one that runs at near-native speed inside any browser - this book will take you there. Build the engine. Understand the system. Create what most developers only imagine. Who This Book Is ForThis book is designed for developers who want to move beyond surface-level tutorials and gain real control over their tools. It's ideal for C++ programmers seeking a deeper understanding of systems-level design and for game engine enthusiasts who want to build something substantial rather than rely on existing frameworks. WebAssembly developers exploring high-performance browser applications will find this guide particularly valuable, as will indie game creators who want to understand the inner architecture behind professional engines. Students and working professionals looking to break into engine design or performance-focused game programming will also benefit from its structured, hands-on approach. What You'll Gain A real understanding of WebAssembly game development from build pipeline to browser execution. Hands-on experience creating a full ECS, the core of modern game engines. Clarity on rendering performance, memory flow, assets, and game loops. The ability to build and deploy fast, responsive browser games with C++, Emscripten, and WebGL2. Confidence writing smooth, efficient, engine-level C++ code. A complete working engine you built yourself - and the skills to push it further. Full Product DetailsAuthor: Bryan OutisPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 15.20cm , Height: 1.20cm , Length: 22.90cm Weight: 0.308kg ISBN: 9798276375830Pages: 228 Publication Date: 27 November 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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