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Overview"An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death-with examples from The Last of Us Part II and others. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of ""wandering games,"" exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator-a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete-semi-accidentally tapped into something brilliant- the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven's Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen's account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body." Full Product DetailsAuthor: Melissa KagenPublisher: MIT Press Ltd Imprint: MIT Press Weight: 0.369kg ISBN: 9780262544245ISBN 10: 0262544245 Pages: 208 Publication Date: 11 October 2022 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsAcknowledgments vii 1 Introduction 1 2 Late Capitalism: Caring for Corpses in Return of the Obra Dinn 29 3 Romantic Precarity: Eastshade as a Fantasy of Work 45 4 Walking in Circles: Bodily Constraints in Ritual of the Moon 65 5 Traveling Through: Decentering the Explorer in 80 Days 85 6 Language Worlds: Empire and Undoing in Heaven's Vault 103 7 After Life: Death Stranding and The Last of Us Part II 121 8 Conclusion 137 Notes 143 Bibliography 173 Ludography 195 Filmography 197 Index 199ReviewsAuthor InformationMelissa Kagen is Assistant Professor of Communication and Video Gaming Studies Concentration Advisor at Curry College in Milton, Massachusetts, and an Associate Editor of the Journal of Gaming & Virtual Worlds. Tab Content 6Author Website:Countries AvailableAll regions |