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OverviewFull Product DetailsAuthor: Chirstopher CarmanPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.414kg ISBN: 9781138806924ISBN 10: 1138806927 Pages: 186 Publication Date: 16 February 2018 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1: Introduction to Visual Development for Social Games 2: Vector vs. Bitmap 3: The Art of Gathering Reference 4: 2D Production Pipeline 5: Visual Hierarchy 6: Character Design, Part 1 7: Character Design, Part 2 8: Multi-state Assets and Global Lighting 9: Global Lighting 10: Prop Design 11: 2D Game Pipeline Overview 12: Game Pipeline: 3D 13: User Interface/Experience 14: Marketing Art 15: Closing ThoughtsReviewsAuthor InformationChristopher Carman is a veteran of the web, mobile, and console games industry and currently serves as the Associate Director of Visual Development at the Academy of Art University in San Francisco CA. http://chriscarmanart.com/ Tab Content 6Author Website:Countries AvailableAll regions |