Visual Design Concepts For Mobile Games

Author:   Chirstopher Carman
Publisher:   Taylor & Francis Inc
ISBN:  

9780815366515


Pages:   128
Publication Date:   12 February 2018
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Visual Design Concepts For Mobile Games


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Full Product Details

Author:   Chirstopher Carman
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Weight:   0.514kg
ISBN:  

9780815366515


ISBN 10:   0815366515
Pages:   128
Publication Date:   12 February 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1: Introduction to Visual Development for Social Games 2: Vector vs. Bitmap 3: The Art of Gathering Reference 4: 2D Production Pipeline 5: Visual Hierarchy 6: Character Design, Part 1 7: Character Design, Part 2 8: Multi-state Assets and Global Lighting 9: Global Lighting 10: Prop Design 11: 2D Game Pipeline Overview 12: Game Pipeline: 3D 13: User Interface/Experience 14: Marketing Art 15: Closing Thoughts

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Author Information

Christopher Carman is a veteran of the web, mobile, and console games industry and currently serves as the Associate Director of Visual Development at the Academy of Art University in San Francisco CA. http://chriscarmanart.com/

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