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OverviewThis volume explores the intersection of virtue theory and video games. By bringing together emerging and established scholars analyzing video game ethics from a virtue-theoretical perspective, this book both fills gaps in the literature and provides a foundation for advancing discussions in the emerging field of video game ethics. The anthology covers a wide range of topics, offering both abstract analyses of the application of virtue theory to video game ethics and practical insights into the impact of gaming on our relationships, communities, and individual self-conception. Part 1 examines the advantages and limitations of virtue ethics as a normative framework in the context of video games. Part 2 delves into specific virtues and vices that emerge during gameplay, illustrating how virtue theory can enhance our understanding of the ethical dimensions of gaming. Finally, Part 3 addresses the social dimensions of gaming, focusing on the roles of friendship, relationships, and community. It demonstrates how the unique social contexts of gaming provide interesting opportunities for cultivating virtue and vice. Virtue Theory and Video Games is essential reading for researchers and graduate students working in virtue ethics, philosophy of games, the ethics of technology, game studies, media studies, and communication studies. Full Product DetailsAuthor: Sarah C. Malanowski (Florida Atlantic University, USA) , Nicholas R. Baima (Florida Atlantic University, USA)Publisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.760kg ISBN: 9781041052630ISBN 10: 1041052634 Pages: 312 Publication Date: 19 March 2026 Audience: College/higher education , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsAcknowledgments Contributors Introduction: Level-Up Your Character Part 1: The Promise and Perils of a Video Game Virtue Ethics 1. The Particular Aptitude of Virtue for Video Game Ethics 2. Don’t Play That Game: Can Simulations Inculcate Vice? 3. Would the Virtuous Gamer Virtually Murder an NPC? 4. Virtue-al Ethics? 5. XP for the Soul: Video Games, Ethical Learning, and Cognitive Tools Part 2: Video Game Virtues and Vices 6. “Good Time to Take … Inventory”: The Need for Playfulness in the Good Life 7. Using Video Games to Cultivate Patience 8. Tryhards, Slouches, and the Seemly Gamer 9. Cheap Tactics in Competitive Gaming 10. The Moral Status of Griefing Part 3: Gaming Friends and Community 11. Befriending Video Game Characters 12. Virtual Friendship Reconsidered: Sociality and User-Friendly Design in Gaming 13. I Thought You Were My Friend: Livestreaming, Friendships of Presence, and the Hazards of Illusory Intimacy 14. Video Games and Mourning 15. How Cosplay Can Cultivate Virtue IndexReviews“This volume opens up an important new area of inquiry. It makes a strong contribution to the broad project of understanding how we should live with electronic media.” Michael Madary, University of the Pacific, USA Author InformationSarah C. Malanowski is an instructor of philosophy at Florida Atlantic University. She specializes in the philosophy of cognitive science, biomedical ethics, and the philosophy of games. Her work has appeared in Bioethics, Synthese, Journal of Medicine & Philosophy, and Neuroethics. She is the coauthor, with Nicholas R. Baima, of Why It’s OK to Be a Gamer (Routledge 2024). Nicholas R. Baima is an associate professor of philosophy at Florida Atlantic University. He works in ancient philosophy, ethical theory, and the philosophy of games. He is the coauthor, with Sarah C. Malanowski, of Why It’s OK to Be a Gamer (Routledge 2024) and the coauthor, with Tyler Paytas, of Plato’s Pragmatism: Rethinking the Relationship Between Ethics and Epistemology (Routledge 2021). Tab Content 6Author Website:Countries AvailableAll regions |
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