Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life

Author:   Robert M. Geraci (Professor, Professor, , Manhattan College)
Publisher:   Oxford University Press Inc
ISBN:  

9780199344697


Pages:   368
Publication Date:   24 July 2014
Format:   Hardback
Availability:   To order   Availability explained
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Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life


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Overview

"Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to ""authentic"" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are ""virtually sacred"" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators."

Full Product Details

Author:   Robert M. Geraci (Professor, Professor, , Manhattan College)
Publisher:   Oxford University Press Inc
Imprint:   Oxford University Press Inc
Dimensions:   Width: 23.60cm , Height: 3.30cm , Length: 16.00cm
Weight:   0.599kg
ISBN:  

9780199344697


ISBN 10:   0199344698
Pages:   368
Publication Date:   24 July 2014
Audience:   College/higher education ,  Postgraduate, Research & Scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

Contents Acknowledgments Introduction: Real Stories in Virtual Worlds 1) A Cultural Adventure 2) Polite Society 3) A World with Meaning 4) The Flow of Faith Online 5) Another Life for Religion 6) Sacred Second Lives 7) Reassembling Religion Appendix: On Method in the Study of Virtual Worlds References Notes Index

Reviews

In Virtually Sacred, Robert Geraci argues that 'virtual worlds are now rearranging or replacing religious practice', competing with traditional religions and their stories in a new spiritual marketplace. This provocative book represents a major empirical and theoretical step forward for the study of digital religion, engaging seriously and thoughtfully with the history of religions, virtual anthropology and actor-network theory, and will make an essential contribution to the next generation of debates in the field of religion, media, and culture. Tim Hutchings, CODEC, St . Durham University This lucid but sophisticated book demonstrates that online virtual realities like World of Warcraft and Second Life allow the sacred to flourish in a secular society, encourage players to experiment with ethical issues, sustain community in an age when tribe is an obsolete concept, and offer not merely escape but transcendence. William Sims Bainbridge, author of The Warcraft Civilization and eGods Robert Geracis astute argument that video gamers discover enchantment, redemption, and transcendence in gaming deserves widespread attention. Virtually Sacred is one of the most original treatments of gaming and participation in virtual worlds I have ever read. The elegant, understated prose provides the perfect foil for Geracis unexpected, provocative foray into grasping the contours of religiosity in gaming and virtual worlds. Bonnie Nardi, University of California, Irvine


Author Information

Robert M. Geraci is Professor in the Department of Religious Studies at Manhattan College. He is the author of Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality and many essays that analyze the ways in which human beings use technology to make the world meaningful. He was the principle investigator on a National Science Foundation grant to study virtual worlds and the recipient of a Fulbright-Nehru Senior Research Award (2012-2013), which allowed him to investigate the intersections of religion and technology at the Indian Institute of Science in Bangalore.

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