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OverviewThis volume constitutes the refereed proceedings of the First International Conference on Virtual Worlds, VW'98, held in Paris, France, in July 1998.The 36 revised full papers presented together with two invited contributions were carefully reviewed for inclusion in the book. The papers span the whole thematic scope of virtual worlds including virtual reality, artificial life, multiagent systems, complexity, applications, and virtual worlds and art. Full Product DetailsAuthor: Jean-Claude HeudinPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Edition: 1998 ed. Volume: 1434 Dimensions: Width: 15.20cm , Height: 2.20cm , Length: 22.90cm Weight: 0.640kg ISBN: 9783540647805ISBN 10: 3540647805 Pages: 412 Publication Date: 29 June 1998 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsInvited Paper.- Real Face Communication in a Virtual World.- Virtual Reality (1).- Animated Impostors for Real-Time Display of Numerous Virtual Humans.- Can We Define Virtual Reality? The M R IC Model.- Distortion in Distributed Virtual Environments.- VRML Based Behaviour Database Editor.- Virtual Reality (2).- The Scan&Track Virtual Environment.- CyberGlass: Vision-Based VRML2 Navigator.- Work Task Analysis and Selection of Interaction Devices in Virtual Environments.- Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments.- Virtual Reality (3).- Interactive Movie: A Virtual World with Narratives.- Real-Image-Based Virtual Studio.- Pop-Out Videos.- Color Segmentation and Color Correction Using Lighting and White Balance Shifts.- Invited Paper.- Designing Emergence in Animated Artificial Life Worlds.- Artificial Life.- ALife Meets Web: Lessons Learned.- Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours.- Nerve Garden: A Public Terrarium in Cyberspace.- A Two Dimensional Virtual World to Explain the Genetic Code Structure?.- Multi-Agent.- Grounding Agents in EMud Artificial Worlds.- Towards Virtual Experiment Laboratories: How Multi-Agent Simulations Can Cope with Multiple Scales of Analysis and Viewpoints.- A Model for the Evolution of Environments.- ARéVi: A Virtual Reality Multiagent Platform.- Complexity.- Investigating the Complex with Virtual Soccer.- Webots: Symbiosis Between Virtual and Real Mobile Robots.- Vision Sensors on the Webots Simulator.- Grounding Virtual Worlds in Reality.- Applications (1).- Growing Virtual Communities in 3D Meeting Spaces.- A Mixed 2D/3D Interface for Music Spatialization.- Organizing Information in 3D.- Human Centered Virtual Interactive Image World for ImageRetrieval.- Applications (2).- Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System.- The Development of an Intelligent Haulage Truck Simulator for Improving the Safety of Operation in Surface Mines.- Navigation in Large VR Urban Models.- Virtual Worlds and Art.- Art and Virtual Worlds.- Las Meninas in VR: Storytelling and the Illusion in Art.- Mitologies: Medieval Labyrinth Narratives in Virtual Reality.- Aggregate Worlds: Virtual Architecture Aftermath.- Zeuxis vs RealityEngine: Digital Realism and Virtual Worlds.- Avatars: New Fields of Implication.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |