Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer

Author:   Stefano Gualeni
Publisher:   Palgrave Macmillan
Edition:   1st ed. 2015
ISBN:  

9781137521774


Pages:   194
Publication Date:   10 August 2015
Format:   Hardback
Availability:   In Print   Availability explained
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Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer


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Overview

Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.

Full Product Details

Author:   Stefano Gualeni
Publisher:   Palgrave Macmillan
Imprint:   Palgrave Macmillan
Edition:   1st ed. 2015
Dimensions:   Width: 14.00cm , Height: 1.70cm , Length: 21.60cm
Weight:   3.747kg
ISBN:  

9781137521774


ISBN 10:   1137521775
Pages:   194
Publication Date:   10 August 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. The Questions Concerning Digital Technology 2. A Reflection On Metaphysical Thought And Its Technological ' 'Overcoming ' ' 3. Worlds In The Age Of Their Digital Simulation 4. Thinking With Virtual Worlds 5. Augmented Ontologies And A Challenge To Western Philosophy: Videogames And Simulations As Mediators Of Human Thought And Experience 6. Positionality In The Digital Age: Virtual Bodies And The Effects Of Virtual Experiences 7. Virtual Worlds As Poetic Allegories 8. Virtual Worlds And The Human Condition: Cognitive, Perceptual, Critical, And Operational Limitations

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Author Information

Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.

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