Virtual Reality: Concepts and Technologies

Author:   Philippe Fuchs ,  Guillaume Moreau ,  Pascal Guitton
Publisher:   Taylor & Francis Ltd
ISBN:  

9780415684712


Pages:   432
Publication Date:   27 July 2011
Format:   Hardback
Availability:   In Print   Availability explained
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Virtual Reality: Concepts and Technologies


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Overview

Providing the main concepts of Virtual Reality (VR), this book describes both theoretical (models, methods, algorithms) and practical aspects (equipments, software) of VR. Therefore it is of interest not only to students, researchers and engineers but also for any important decision-maker in the field. It will serve as a manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the user's needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students. Philippe Fuchs took the initiative to organize this impressive collective work with the help of Guillaume Moreau. The original, full version of the book in French is authored by 101 authors from universities and companies, providing an exhaustive survey of what is really VR today. At the instigation of Pascal Guitton, the main part of the book was then translated into English to offer a reference book to the non-French-speaking community. This book (and the initial encyclopedia) demonstrates the vitality of the French VR community (both academics and companies) which is structured thanks to a unique national association (AFRV).

Full Product Details

Author:   Philippe Fuchs ,  Guillaume Moreau ,  Pascal Guitton
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Dimensions:   Width: 17.40cm , Height: 2.80cm , Length: 24.60cm
Weight:   0.929kg
ISBN:  

9780415684712


ISBN 10:   0415684714
Pages:   432
Publication Date:   27 July 2011
Audience:   General/trade ,  College/higher education ,  Professional and scholarly ,  General ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Introduction to virtual reality 2. Theoretical and pragmatic approach to virtual reality 3. Human senses 4. Interaction between virtual reality and behavioural sciences 5. Immersion and presence 6. Location sensors 7. Manual motor interfaces 8. Hardware devices of force feedback interfaces 9. Control of a force feedback interface 10. Tactile feedback interfaces 11. Visual interfaces 12. Interaction techniques for virtual behavioural primitives 13. Stereoscopic restitution of vision 14. Geometric models of virtual environments 15. Models for visual rendering 16. Models for haptic rendering 17. Collision detection

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Author Information

"Philippe Fuchs, Professor in Mines ParisTech, School of Engineering (Paris), is the leader of the A"" Virtual Reality & Augmented Reality A"" team. His field of research is the theoretical approach of VR and its applications in industry. Guillaume Moreau is Associate Professor at Ecole Centrale Nantes School of Engineering and his research topics are GIS, Virtual and Augmented Reality and Computer vision. Pascal Guitton is full Professor at the University of Bordeaux. He is President of the French national association of Virtual Reality (AFRV) and the Director of Research at INRIA."

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