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OverviewThis book constitutes the refereed proceedings of the 19th International Conference on Virtual Reality and Mixed Reality, EuroXR 2022, held in Stuttgart, Germany, in September 2022.The 6 full and 2 short papers were carefully reviewed and selected from 37 submissions. The conference presents contributions on results and insights in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), commonly referred to under the umbrella of Extended Reality (XR), including software systems, immersive rendering technologies, 3D user interfaces, and applications. Full Product DetailsAuthor: Gabriel Zachmann , Mariano Alcañiz Raya , Patrick Bourdot , Maud MarchalPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 1st ed. 2022 Volume: 13484 Weight: 0.367kg ISBN: 9783031162336ISBN 10: 3031162331 Pages: 219 Publication Date: 03 September 2022 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsDesigning Functional Prototypes Combining BCI and AR for Home Automation.- SightX: A 3D Selection Technique for XR.- Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality.- Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children With High Support Needs.- Exploiting Augmented Reality in LEGO Therapy for Children with Autism Spectrum Disorder.- Evaluation of Point Cloud Streaming and Rendering for VR-based Telepresence in the OR.- Fast Intra-Frame Video Splicing for Occlusion Removal in Diminished Reality.- Coupling AR with object detection neural networks for end-user engagement.- A Procedural Building Generator based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences.- Generating VR meeting rooms with non-rectangular floor plans using cost optimization and hard constraints.- Controlling Continuous Locomotion in Virtual Reality With Bare Hands using Hand Gestures.- An Augmented Reality solution for the Positive Behaviour Intervention and Support.- The Reality of Virtual Experiences: Semantic and Epi-sodic Memory Formation in VR.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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