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OverviewFull Product DetailsAuthor: Gauthier Lafruit (Professor, Université Libre de Bruxelles, Laboratory of Image Synthesis and Analysis (LISA), Belgium) , Mehrdad Teratani (Professor, Université Libre de Bruxelles, Laboratory of Image Synthesis and Analysis (LISA), Belgium)Publisher: Institution of Engineering and Technology Imprint: Institution of Engineering and Technology ISBN: 9781785615788ISBN 10: 1785615785 Pages: 391 Publication Date: 16 February 2022 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1: Immersive video introduction Chapter 2: Virtual reality Chapter 3: 3D gaming and VR Chapter 4: Camera and projection models Chapter 5: Light equations Chapter 6: Kinematics Chapter 7: Raytracing Chapter 8: 2D transforms for VR with natural content Chapter 9: 3DoF VR with natural content Chapter 10: VR goggles Chapter 11: 6DoF navigation Chapter 12: Towards 6DoF with image-based rendering Chapter 13: Multi-camera acquisition systems Chapter 14: 3D light field displays Chapter 15: Visual media compression Chapter 16: Conclusion and future perspectivesReviewsAuthor InformationGauthier Lafruit is professor of multimedia at the Laboratory of Image Synthesis and Analysis (LISA), Université Libre de Bruxelles, Belgium. His work focuses on multi-camera 3D acquisitions, steadily evolving towards photo-realistic free-viewpoint navigation modalities and glasses-free 3D viewing. He is an IEEE senior member who is active in IEEE Circuits and Systems and IEEE Signal Processing Societies. Mehrdad Teratani is professor of Light Field Video Engineering at the Laboratory of Image Synthesis and Analysis (LISA), Université Libre de Bruxelles, Belgium. His research interests include 3D imaging systems with a focus on 3D image processing and compression, 3D media integration and immersive communication, robotics, intelligent video systems and computer vision. He is an IEEE senior member who is active in IEEE Circuits and Systems and IEEE Signal Processing Societies. Tab Content 6Author Website:Countries AvailableAll regions |