Virtual Reality and Augmented Reality: 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings

Author:   Jernej Barbic ,  Mirabelle D'Cruz ,  Marc Erich Latoschik ,  Mel Slater
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2017
Volume:   10700
ISBN:  

9783319723228


Pages:   193
Publication Date:   07 December 2017
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Virtual Reality and Augmented Reality: 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings


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Overview

This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017, held in Laval, France, in December 2017. The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are organized in four topical sections: interaction models and user studies, visual and haptic real-time rendering, perception and cognition, and rehabilitation and safety.

Full Product Details

Author:   Jernej Barbic ,  Mirabelle D'Cruz ,  Marc Erich Latoschik ,  Mel Slater
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2017
Volume:   10700
Weight:   3.343kg
ISBN:  

9783319723228


ISBN 10:   3319723227
Pages:   193
Publication Date:   07 December 2017
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Interactive Physics Simulation for Virtual technologies.- H2020 and its new actions in Interactive Technologies.- Touching with the eyes: A story of pseudo-haptics.- The good, the bad and the better: opportunities and risks in Virtual Rehabilitation.- The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social & Smart.- Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications.- Haptic Virtual Reality DFMA - A Case Study.- Interaction Techniques for Virtual Reality Based Automotive Design Reviews.- An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints.- Containerized Distributed Rendering for Interactive Environments.- Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments.- Impact of the visual rendering system on subjective auralization assessment in VR.- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR?.- Removing the mask - do people over trust avatars reconstructed from video?.- A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation.- Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms .- Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study.

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