|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: E. Granum , Lars Qvortrup , B. Holmqvist , S. KolstrupPublisher: Springer London Ltd Imprint: Springer London Ltd Edition: 2001 ed. Dimensions: Width: 15.50cm , Height: 2.50cm , Length: 23.50cm Weight: 1.810kg ISBN: 9781852333317ISBN 10: 1852333316 Pages: 443 Publication Date: 13 November 2000 Audience: College/higher education , Professional and scholarly , Undergraduate , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1 Introduction — Welcome into the Interface.- 1 Avatars and Agents in Computerized Theatre.- 2 Virtual Inhabited 3D Worlds: Interactivity and Interaction Between Avatars, Autonomous Agents and Users.- 3 Three Types of Multimedia Interactions — and Beyond.- 4 Uses of Theatre as Model: Discussing Computers as Theatre — Some Additional Perspectives.- 2 Construction of Interactive Lifelike Agents and Actors.- 5 Agents: Dependent Autonomy and Transparent Automatons?.- 6 Enhancing the Usefulness of Community Chat Rooms: Application of Autonomous Agents.- 7 Agents as Actors.- 8 Games and Stories.- 9 Aspects of Interactive Autonomy and Perception.- 10 Discussion.- 3 Verbal and Non-Verbal Interaction with Virtual Worlds and Agents.- 11 Interacting with a Virtual World Through Motion Capture.- 12 Linguistic Interaction in Staging — a Language Engineering View.- 13 Exploiting Recent Research on Dialogue to Model Verbal Communication in Staging.- 4 Interactive Narratives.- 14 Narratives: Different Narratives, Different Theories for Different Media?.- 15 The Limits of Narration.- 16 Film Theory Meets 3D: a Film Theoretic Approach to the Design and Analysis of 3D Spaces.- 17 Shaping Meaning: On Action and Content in Unreal Worlds.- 18 Constructing the Concept of the “Interactive 3D Documentary” — Film, Drama, Narrative or Simulation?.- 19 Temporal Logic as a Tool for the Description of the Narrativity of Interactive Multimedia Systems.- 5 Methods for Designing Interactive Inhabited Virtual Worlds.- 20 Experimental Design of an Interactive Installation.- 21 Using Software Engineering Approaches to Model Dynamics in Interactive Software Systems.- 22 Managing Narrative Multimedia Production.- Author Index.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |