Virtual History: How Videogames Portray the Past

Author:   A. Martin Wainwright (University of Akron, USA)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138069091


Pages:   220
Publication Date:   11 July 2019
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $62.99 Quantity:  
Add to Cart

Share |

Virtual History: How Videogames Portray the Past


Add your own review!

Overview

Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective. Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.

Full Product Details

Author:   A. Martin Wainwright (University of Akron, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.399kg
ISBN:  

9781138069091


ISBN 10:   1138069094
Pages:   220
Publication Date:   11 July 2019
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Acknowledgements List of Images and Tables Introduction: History in the Videogame Age 1: Historians, Consumers, and the Videogame Industry 2: Theme and Mechanics 3: Contingency and Determinism 4: Economics and Resource-Management 5: Ecology and the Environment 6: Culture and Ethnicity 7: Gender 8: Violence and Oppression Conclusion: The Future of the Virtual Past Index

Reviews

`Amid the growing scholarship on videogames, gaming and historical enquiry, Virtual History offers a refreshing introduction to the broader debates about how-and why-video games offer new ways of viewing, consuming, and playing with the past. Tackling a range of complex issues about history, historiography, gender, ethics, economics, race and politics, Martin Wainwright has brought together a range of voices to give a walkthrough of the latest developments in the field. This book is highly recommended to all interested students, players and readers interested in what is at stake when we play with history on our screens.' Andrew Elliott, University of Lincoln, UK


Author Information

A. Martin Wainwright is Professor and History Department Chair at the University of Akron, Ohio. He has authored two books on Britain and India's interactions during the nineteenth and twentieth centuries. He teaches courses on global history and the portrayal of history in videogames.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Summer Reading Guide

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List